thoughts about lack of challenge and abusing smithing

Post » Mon May 14, 2012 5:38 am

It totally amuses me reading all that game is to short, easy etc. posts atm while
they are abusing smithing and enchanting to the max! Yes its totally realistic to
craft like 1 million iron daggers at lvl 3 and then to faceroll everything with fully
enchanted dragon armor at lvl 15 ^^ Could this be a sign that they really streamlined
the game to harsh to cater all that WoW leet roxxor player types who are whining the forums full
like now? "sarcasm off"

How about just play it like its ment to be and everything is perfectly fine ;)
Needles to say i love the game, good challenge not to short and perfect immersion!
Well done bethesda
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chloe hampson
 
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Post » Sun May 13, 2012 5:08 pm

I have smithing 89. It IS broken for melee. I'm mage and the thing is useless, as is the arcane perk :/.
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John N
 
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Post » Mon May 14, 2012 6:06 am

I think you see it totally form the wrong side.


Making iron daggers till you lean the skill of smithing is pretty realistic imo. Its a lot of work. Mining Ore, make leather. Pretty much in reallife, if i want to wear some particulair gear, its nonsens to wait till i reach a certain level.



(NO!! i dont have a dragon armor, i still use my fully upgraded steel armor at lvl 26 atm. Because i think it just looks badass.)
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Johanna Van Drunick
 
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Post » Sun May 13, 2012 4:05 pm

If people level their blacksmithing to 100, they are leveling up, and the enemies scale with them.

But, they have relatively low weapon and armor skills, so they only rely on their gear to survive.
People who do not level blacksmithing, but increase their weapon and armor skill and use gear as they find them, will more or less have the same strength as people who rely on superior smithed gear to survive.

But if you exploit blacksmithing and enchanting by stacking +blacksmithing/+enchanting gear and drinking the +blacksmithing/+enchanting potion, that's an exploit and with exploits anything will become too easy.

I believe if people only make stuff with 100 blacksmithing and enchanting, they will still have reasonable challenge.
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Ryan Lutz
 
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Post » Mon May 14, 2012 5:39 am

It's what gamers do. If the game mechanics allow you to have enough iron ingots to sit at a forge and craft over and over until a skill is maxed out and then use the skill before you've achieved a "reasonable" level following the main quest ... is the problem really the gamer? I'd say no. You may have the (wiser perspective?) of spending time, engaging in sidequests, and not taking advantage of easy "metagame" success methods, but are you actually right? You paid the same 60 bucks that they did. You'll get to spend more time in the game, but who says you have any more satisfaction?

I agree, it feels shortsided to engage in metagame exploits since it's an RPG --- but that's just my opinion. And yours. And a lot of others. Just console yourself with the fact you can continue to run random dungeons and walk through a huge game world smelling every rose while some people have to move on to a new game because they beat it. But the fact is, you're staring at a computer and wasting time, same as anyone power levelling and beating the game.
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^_^
 
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Post » Sun May 13, 2012 7:41 pm

But broken, one-hit kill spells were A-OK...
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[Bounty][Ben]
 
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Post » Mon May 14, 2012 1:34 am

But broken, one-hit kill spells were A-OK...
Which could also be done with Melee.

So it's ok now for the scale to tip in only one favor this time?
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Danel
 
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Post » Sun May 13, 2012 6:47 pm

"Abuse" has nothing to do with it. Bethesda didn't expect anyone to put two seconds of thought into planning out their character. Anyone with half a brain probably considered the possibility that Smithing and Enchanting would go well together, especially on a Warrior. You should be able to create powerful items via those systems without breaking the game entirely.

But, as I said, Skyrim was made for derps more than any ES game previous. Even without Smithing or Enchantment, any Warrior or Thief character starts one-shotting everything on master difficulty once their combat skills get up around 50. The "difficulty" of this game, and I use the term lightly, is a joke.

Yeah, the story and atmosphere are nice. But I would have liked at least a bit of challenge along the way, Bethesda. :banghead:
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Nienna garcia
 
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Post » Sun May 13, 2012 6:44 pm

Which could also be done with Melee.

So it's ok now for the scale to tip in only one favor this time?
Uh, how?
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Chavala
 
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Post » Mon May 14, 2012 6:44 am

doing something repetitively until you get better at it. NOPE. DOESNT WORK THAT WAY IN REAL LIFE AT ALL!
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Ezekiel Macallister
 
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Post » Mon May 14, 2012 1:48 am

Iron daggers do have diminishing returns as your blacksmithing skill increases. So the devs did take that into account that smithing low level gear should not be as effective.

Problem is it is still relatively easy compared to enchanting and alchemy. I am leveling alchemy and blacksmithing, and it is slower to level alchemy. Not to mention mats are quite rare due to the complexity of alchemy.
Though I can make profit off alchemy. I cannot say the same for blacksmithing.

Edit: I propose that blacksmithing take slightly longer to level. But to help players, you can melt down weapons and armor for 1/2 or 1/4 of the mats it took to make them.
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Prue
 
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Post » Sun May 13, 2012 10:43 pm

Anybody who abuses a particular mechanic really has no argument that will hold water. They choose to abuse/exploit and in doing so they choose to upset their delicate game balance. Sure, it's in the game, and easily exploitable but that doesn't mean you should go do it just to come around here and clench your teeth and wax intelligent :eyeroll: about how Bethesda boned us all.

I'm a warrior. I've used Smithing maybe 10 times during my level 28 character's career. I improved my light Elven Armor and I improved the sword I got from the Companions and then I messed around a bit, but I just didn't need the skill and I still don't.

When I play a mage, I still won't use Smithing. When I play a thief, I still won't use Smithing. When I play a smith? Well, I'm not planning on playing a smith but I suppose if I did, I still wouldn't have cause to craft one hundred daggers just because the potential is there.

Those are MY thoughts on "abusing smithing"

As for challenge, the game seems challenging enough for me on Adept level.
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Betsy Humpledink
 
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Post » Sun May 13, 2012 11:24 pm

The people "exploiting" the leveling system only creates an issue in their own game.

I don't understand how this is such a big complaint. its a single player game if someone wants to be level 20 before they fight their first dragon let them. I am level 36 and just hit ebony crafting.

I love that I can craft my gear and I get some perks out of devouting an hour to smelting/crafting/enchating every once in a while.

The concept is great and I have zero complaints with how it is in place currently. Its up to the user on how they what their play style to be. No other player can ruin my playing experience with an "exploit" so f m :)
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Ashley Clifft
 
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Post » Sun May 13, 2012 8:35 pm

I think you see it totally form the wrong side.


Making iron daggers till you lean the skill of smithing is pretty realistic imo. Its a lot of work. Mining Ore, make leather. Pretty much in reallife, if i want to wear some particulair gear, its nonsens to wait till i reach a certain level.



(NO!! i dont have a dragon armor, i still use my fully upgraded steel armor at lvl 26 atm. Because i think it just looks badass.)

Its not like the mine the ore.. They just buy it from shops. What i just dont get is why do pps whine about
the game being "broken" when they break it with their own exploiting mechanics ^^
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Oceavision
 
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Post » Sun May 13, 2012 2:56 pm

I think blacksmithing is good if you keep it at a good level. I try to wear flawless items around my level. I started with flawless steel used that until enemies started to hit harder and went dwemer. I think jumping to Dragon armor at once will punish me as better armor won't help me with 10 levels higher casters. But sure, combined with enchanting, this could get out of hand.
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Nick Swan
 
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