On completely different notes here are some things I have noticed:
* Light armor, though sufficient, is pointless to specialize in. the downside of heavy armor is that it is heavy but the perk to make it weigh 0 which is exactly the same as the light armor perk renders light armor a stupid choice. Also 10% dodge < 10% redirect am i right?
*Axe-Mace-Blade differentiation in swing time, hit strength, and perk variation is great! Thank you for letting us Duelwield (though the upside to it w/o perks is questionable), You really did weapons right.
*The dwemer stuff from the main quest is amazing thank you very much for that, why can't i find dwemer weapons and armor in their ruins? too much scaled stuff. Also, the contents of the box make little sense to me.
*Please add spears and digitigrade leg option to the next game. i am grateful for the curled horn option return on argonians and how well the face manage works for them. And although medium armor doesn't really have a place i'd like to see its return. maybe thrown weapons too.
*Guild type questlines are linear short and out of the way. I don't want to have to travel halfway across the map to start getting theif or mage quests please make them available and have more than one quest possibility at any given time. I loved the depth of morrowinds guilds, but only the dark brotherhood from oblivion.
*Shouts, I like collecting them but don't find many of them particularily useful.
*Armor, it's really rare to find any parts of armor. i assume that since there are only 4 components each is rarer but really it's difficult to find a set before it's outdated by level entirely.
*Smithing/repair: I appreciate that you put it in for those who do smithing in mmo's and think that it is sufficiently worthwile to do, i'd like to see things need repair still. maybe not break all together but a gold sink and everyday use for the skill would be nice.
*Fast travel was totally necessary with all the running around, kind of broke immersion having to go all over the place for every errand.
***Give a non-story mode. I'd like to be able to make a character that doesn't have to go through the opening sequence, that isn't the special hero of prophesy and just does their own thing. Mostly the opening, starting at a desired town, maybe even intertown travel like silt striders were. to make starting feel right. Also, stop dragging us into plots that can't be turned down other than ignored w/o penalty.

