I'd like my own little cottage with its own little garden where I could grow things. Preferably a seasonal cycle so that I have to sow and reap the harvest.
Additionally, I'd like to find my own little wife and knock her up. When it's been, say, 18 years in game (18 months/weeks IRL?), then I'd like my boy to be a grown man, ready to become my playable character. My first character, the patriarch of my house, will slowly retire and eventually die, OR die in combat. The fate I choose for him will give my new character a permanent buff and reputation with the locals. If my father died a glorious hero's death, then I'll gain some benefits to my attack, and if he died a natural death, then the merchants will give me discounts as they fondly remember the 'old gaffer' who treated them all so well. On top of that, I'd like to name my house/dynasty and create a shield for it, which will be displayed on all my armour and on my banner that I can plant on corpses.
My old mother could stay in the cottage and spin yarn or cook for me. I'll find a new wife and get new children, who will eventually become my new characters.
Next, I'd like for them to remove the leveling system. I'd want more emphasis on actually doing normal things in the world. Perhaps I'll become a farmer, or a blacksmith? I'd like to be a hunter, and spend my days in the deep, thick forest beneath the shade of the canopy.
No, wait - I'd like to be a cartographer. Because the maps of the world aren't known to your new characters, someone must draw them while exploring, and then sell them to you. That someone could be me. I draw maps on parchment, including important landmarks, good fishing-spots, and dangerous areas where bandits are known to raid unsuspecting travellers. Once I'm in town, I'll sell these scrolls to other players, who, by clicking on a scroll will automatically add it to their map-UI.
But who am I kidding? Let's just wait for our generic MMO.
