Why did this have to be something they milk more money out of?
I do believe a blow-my-mind fantastic TES MMO is possible. However I am highly doubtful because of:
-A different team of people from a different studio working on it
-The HUGE shift in the business model
-The HUGE shift in the gameworld having 1,000,000 chosen ones running about that in prior games only came about once every century.
TESO is without a doubt in response to the large number of people asking for multiplayer TES.
However I don't ever remember asking for an MMO with thousands of idjits running about. I wanted traditional coop with one or two friends like a very refined Gauntlet.
So I have to ask:
Did you want an MMO or traditional Co-op?
and
On a scale of 1-10, how big a part do you think money played in the decision for an MMO?
(There is no 0 on that scale. It crossed an executive's mind at least more than once.)