Ok.. Skyrim and feather.

Post » Mon May 14, 2012 11:50 am

Can there be a Bag of Holding made for people like in Oblivion.


I usually just create a belt with infinite feather on it.


I ... Need... Max... Encumberance. without T.G.M.


please.. modders.. save my innocence let me know the truth.


can it be done.
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Lucy
 
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Post » Sun May 13, 2012 11:00 pm

just an FYI, tgm doesnt give unlimited encumberance now (or at least it didnt when i tried it)
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Andy durkan
 
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Post » Mon May 14, 2012 1:02 am

Nope. It's completely impossible. There is absolutely no way a Bag of Holding or infinite encumbrance mod can be made.

Not without a construction set (which isn't out), some other modding tool (which doesn't exist), or someone crazy enough to hack the mod together in a hex editor (highly improbable, although there is http://www.skyrimnexus.com/downloads/file.php?id=33). Please have some modicum of patience.
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Louise Dennis
 
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Post » Sun May 13, 2012 10:43 pm

the thing of tgm is you got to kind of shift it around a little (almost glitchy)

kind of like when you are hovering over the list of categories, or sub categories of inventory. It locks up on certain ones after youve read something or for no apparent reason..


like having to tab out of a shifty phased image screen.



BUT yes, i am referring to when the editor comes out which i am hoping it is garunteed to be released.

Bag of holding could be made?
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u gone see
 
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Post » Mon May 14, 2012 4:28 am

just an FYI, tgm doesnt give unlimited encumberance now (or at least it didnt when i tried it)

Yes it does, all you need to do is save your game after you enable it and you can run again.
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Tiffany Carter
 
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Post » Mon May 14, 2012 2:20 am

Can't you just open the system command and use the correct command to increase the amount you can hold? I'm not sure of the command at the moment but you wouldn't need a mod to do that at least.
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Harry Hearing
 
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Post » Mon May 14, 2012 8:51 am

player.modav carryweight 9999

*edit* Not sure if that high a number would work correctly in the UI...things seem pretty locked in place. modav would actually add 9999 to whatever your carry weight is now, setav would set it 9999 but either way it's still going to increase as whatever determines your carry weight does.

I know mines gone up five or ten points since I've been playing.
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Laura Richards
 
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Post » Mon May 14, 2012 12:52 pm

Nothing is impossible when the construction set comes out.
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willow
 
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Post » Mon May 14, 2012 12:39 am

can it be done.
Not sure. We need the Creative Kit to figure this stuff out, and it's not done yet. Since there are potions that increase carrying capacity, certainly with the CK you could make a piece of armor with very high (like 10000) increase carry capacity or something.
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Louise
 
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Post » Sun May 13, 2012 10:49 pm

just an FYI, tgm doesnt give unlimited encumberance now (or at least it didnt when i tried it)

Yes, it does. Right from the moment you enable it.


Yes it does, all you need to do is save your game after you enable it and you can run again.

Actually, all you need to do is sheathe and unsheathe your weapon and you can run again. My current weight is like 1074/320.
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Becky Palmer
 
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Post » Mon May 14, 2012 10:38 am

1. Open console
2. type "player.modav carryweight 10000" (or whatever number you want, the limit is probably 255 with a few extra zeroes.
3. hit enter
4. ????
5. Massive Teladi Profitssssssssss
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Holli Dillon
 
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Post » Mon May 14, 2012 2:39 am

I'm sure there is a GMST or GLOB that affects weight, I wanted a mod similiar to "Carry all you want" for Oblivion which just changed the GMST multiplier that made you have an insanely large weight limiit.

If no one does it, that will be the first mod I create with the CK, I'm sure it might even be possible now with FNVEdit.
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sara OMAR
 
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Post » Mon May 14, 2012 11:16 am

I'm sure there is a GMST or GLOB that affects weight, I wanted a mod similiar to "Carry all you want" for Oblivion which just changed the GMST multiplier that made you have an insanely large weight limiit.

If no one does it, that will be the first mod I create with the CK, I'm sure it might even be possible now with FNVEdit.

that variable that affects weight you're looking for is "carryweight" as stated above. It's a waste of an .esp to create a mod just for simple console commands that last throughout the entire savegame imo.
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zoe
 
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