These classes seem intact in the Eurogamer article. GW2 will probably do this much better than TESO.
There will be both public and instanced dungeons. It's hardly a new thing as EQ had this also.
GW2 Dynamic Events.
These are all traditional feautures, in a traditional MMO format.
Regards,
Eno
Eno, I think you are sincerely trying to see what I am saying here, so I'm going to try to explain it a bit better:
- There are classes, yes, but the article clearly states that they devs do not want people to rely on the 'holy trinity' - they say that any 5 players of any class will be able to do group content. Who does it better, GW2, or ZOS, will indeed be a quest we won't be able to answer at this time.
- Yes, you are correct other games have had public dungeons. I just posted it because many of us have missed that interaction in recent games, and so I am hoping ZOS does a good job implementing them. We'll have to wait and see.
- GW2 has dynamic events, but experiences in beta have been that you need to grind these over and over in order to level. It sounds like ZOS has done away with quest hubs and you will be able to organically complete quests just by exploring and doing what seems fun. For example, you stumble upon a village, they have a werewolf problem, you kill werewolves, you get rewarded. You don't have to talk to NPC, get the little quest in your journal, follow your map to the X, kill monster, bring X back to NPC, get reward. I don't know how well it will play out, but I can tell you, I do not want to have to walk from 1 hub to the next collect quests from random NPC and completing them, then go to next hub, rinse/repeat. I'm glad they took that out.
- The combat features I mentioned are NOT standard to MMO gameplay. You are right that in some MMO games you will have some of them.. but not all and not done very well. Yes, you might have a dodge or block stat in many games, but in this game you will be able to actively block. You'll be able to actively chain your attacks with your own styles or with teammates' attacks. You'll need to manage your stamina and sprint into range and out of range of your enemies abilities. This is something you might have to see in action to understand what I mean. Did you play DAOC? That game had something close.
-One more thing: The monsters and groups of enemies will have smart behavior - you won't have a 'rage' mechanic and you'll have to watch out for them using all the abilities that players have as well as doing smart things like zerging your injured teammates. I think this is innovative.
Anyway, good luck to ZOS - I hope when we see some gameplay footage, people will start to understand just how different this game will be to WoW.