Matt Firor - The man behind Elder Scrolls Online.

Post » Mon May 14, 2012 6:38 am

Don't criticize people for doing their jobs, that's just rude. He was hired to make a game and that's what he's doing. For a pretty good salary no doubt (wouldn't you?), with respectable funding along with a huge team of other talented people. Blame the executives for trying to cash in their property with ways you and I may not particularly agree with, but that's also what executives do best: making money for their companies. Blame the industry, blame the global community for demanding innovation but not placing their wallets behind anything other the same old hand holding formulas.
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Cathrine Jack
 
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Post » Mon May 14, 2012 4:27 am

He has a lot of great games under his belt including what is still one of the best 3 faction pvp/pve mmorpg games ever made so i would be much more worried about the tools they use to make the game, not the people.
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Connie Thomas
 
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Post » Mon May 14, 2012 7:36 am

Be patient people. This game in practice will be a lot more special than any article can make it sound. I have faith in Firor and his team. Someone above said they wish the head of WOW was onboard. Trust me - I'd take Firor 100x over Pardo or any other WOW designer. Give it a chance.
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Robert Garcia
 
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Post » Mon May 14, 2012 1:29 pm

He has a lot of great games under his belt including what is still one of the best 3 faction pvp/pve mmorpg games ever made so i would be much more worried about the tools they use to make the game, not the people.

There are some genius level programmers on this team. Trust me - if they couldn't pull off large scale pvp with this engine they would have tanked it and gone with a different one. Give it a chance.
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Leilene Nessel
 
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Post » Mon May 14, 2012 1:20 am

The fact remains .. Elder scroll online will have nothing about elder scrolls

That is simply an assumption you can NOT make at this point. There is just not enough info, even with these leaks, to reasonable come to that conclusion.

Is it the TES MMO some of us would have made? Probably not, I know I would have approached it completely different, but hey chances are there would have been a lot of people pissed off about my ideas as well, and maybe even yours. Its the nature of people to disagree, and that goes doubly true for us nerds.

As far as the 3-faction DAoC goes though, this is probably the most exciting aspect of the game, and I don't mean just from the standpoint of a PvP fan but also as a TES fan. For ages, we have heard of epic battles, of factions waring against each other, but for the most part its not really been present. I was satisfied with the portrayal of the war in Skyrim, but it just didn't fit my idea of epic warfare. If anything is going to bring that to TES, a DAoC inspired game will!
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Timara White
 
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Post » Mon May 14, 2012 7:03 am

This guy may be a veteran in the terms of game making and experienced one with creating MMOs. But that doesn't mean he is right man to charge this project. All his games may be good ones - I don't know about them. But why I doubt him to be the right man to charge TES:O isn't about what he have done. I doubt him because of what he haven't done and that's so because he haven't been making any of TES games until now.
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Craig Martin
 
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Post » Mon May 14, 2012 12:07 pm

This guy may be a veteran in the terms of game making and experienced one with creating MMOs. But that doesn't mean he is right man to charge this project. All his games may be good ones - I don't know about them. But why I doubt him to be the right man to charge TES:O isn't about what he have done. I doubt him because of what he haven't done and that's so because he haven't been making any of TES games until now.

We'll all have to wait and see. I think there will be a lot of info released between now and the end of E3 - maybe even some gameplay footage. Let's be a bit patient before we decide we hate it.
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Nomee
 
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Post » Mon May 14, 2012 1:18 pm

We'll all have to wait and see. I think there will be a lot of info released between now and the end of E3 - maybe even some gameplay footage. Let's be a bit patient before we decide we hate it.
I will be patient when they confirms that the game has first person realtime combat and control systems as main TES games have.
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Dagan Wilkin
 
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Post » Mon May 14, 2012 5:27 pm

I will be patient when they confirms that the game has first person realtime combat and control systems as main TES games have.

I think you are doomed to be impatient forever then. They might have a firstperson view, but I am pretty sure the combat is nothing like other TES games.
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le GraiN
 
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Post » Mon May 14, 2012 8:40 am

This is all because the OP thinks Zenimax will make BGS work on this and not another TES if this is successful, and if it fails they will go bankrupt... both not very likely. The game is close to completion if its coming next year, nothing is changing...
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Rachael
 
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Post » Mon May 14, 2012 2:57 pm

delete
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Neil
 
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Post » Mon May 14, 2012 4:12 am

I think you are doomed to be impatient forever then. They might have a firstperson view, but I am pretty sure the combat is nothing like other TES games.
Yes, that's why I'm so disappointed about it. I love TES combat and controlling systems and hate Everquest-style combat and control systems.
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tegan fiamengo
 
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Post » Mon May 14, 2012 2:02 am

Dark Age of Camelot.

Dark Age of Camelot.

DARK AGE OF CAMELOT.


Have some damn RESPECT.
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tegan fiamengo
 
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Post » Mon May 14, 2012 11:53 am

A lot of people loved DAOC but I never tried it, didn't sound like my kinda thing. I stuck with Everquest and EQOA PS2
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Laura Wilson
 
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Post » Mon May 14, 2012 11:45 am

Dark Age of Camelot.

Dark Age of Camelot.

DARK AGE OF CAMELOT.


Have some damn RESPECT.

TES:O will have PvP core formats like DAoC and Guild Wars 1 (i.e. controllable areas, Hall of Heroes type etc.) which I like , but other than that, it will be more or less a traditional MMO we've seen so many times over and over.
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Anna Kyselova
 
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Post » Mon May 14, 2012 6:16 am

TES:O will have PvP core formats like DAoC and Guild Wars 1 (i.e. controllable areas, Hall of Heroes type etc.) which I like , but other than that, it will be more or less a traditional MMO we've seen so many times over and over.

While you were reading about how the game will be a 'traditional MMO' did you not read that there are: No quest hubs, no holy trinity, open dungeons, dynamic, organic world content, action based combat where you can block, use stamina to break cc, sprint, etc. I could go on, but instead I recommend you read your sources more carefully and with a more open mind.
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Erin S
 
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Post » Mon May 14, 2012 5:05 pm

no holy trinity,

These classes seem intact in the Eurogamer article. GW2 will probably do this much better than TESO.

open dungeons,

There will be both public and instanced dungeons. It's hardly a new thing as EQ had this also.

dynamic, organic world content,

GW2 Dynamic Events.

action based combat where you can block, use stamina to break cc, sprint, etc.

These are all traditional feautures, in a traditional MMO format.

Regards,
Eno
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Rachel Cafferty
 
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Post » Mon May 14, 2012 10:34 am

These classes seem intact in the Eurogamer article. GW2 will probably do this much better than TESO.
There will be both public and instanced dungeons. It's hardly a new thing as EQ had this also.
GW2 Dynamic Events.
These are all traditional feautures, in a traditional MMO format.
Regards,
Eno

Eno, I think you are sincerely trying to see what I am saying here, so I'm going to try to explain it a bit better:

- There are classes, yes, but the article clearly states that they devs do not want people to rely on the 'holy trinity' - they say that any 5 players of any class will be able to do group content. Who does it better, GW2, or ZOS, will indeed be a quest we won't be able to answer at this time.
- Yes, you are correct other games have had public dungeons. I just posted it because many of us have missed that interaction in recent games, and so I am hoping ZOS does a good job implementing them. We'll have to wait and see.
- GW2 has dynamic events, but experiences in beta have been that you need to grind these over and over in order to level. It sounds like ZOS has done away with quest hubs and you will be able to organically complete quests just by exploring and doing what seems fun. For example, you stumble upon a village, they have a werewolf problem, you kill werewolves, you get rewarded. You don't have to talk to NPC, get the little quest in your journal, follow your map to the X, kill monster, bring X back to NPC, get reward. I don't know how well it will play out, but I can tell you, I do not want to have to walk from 1 hub to the next collect quests from random NPC and completing them, then go to next hub, rinse/repeat. I'm glad they took that out.
- The combat features I mentioned are NOT standard to MMO gameplay. You are right that in some MMO games you will have some of them.. but not all and not done very well. Yes, you might have a dodge or block stat in many games, but in this game you will be able to actively block. You'll be able to actively chain your attacks with your own styles or with teammates' attacks. You'll need to manage your stamina and sprint into range and out of range of your enemies abilities. This is something you might have to see in action to understand what I mean. Did you play DAOC? That game had something close.
-One more thing: The monsters and groups of enemies will have smart behavior - you won't have a 'rage' mechanic and you'll have to watch out for them using all the abilities that players have as well as doing smart things like zerging your injured teammates. I think this is innovative.

Anyway, good luck to ZOS - I hope when we see some gameplay footage, people will start to understand just how different this game will be to WoW.
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Pants
 
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Post » Mon May 14, 2012 3:06 am

For DAOC fans he is familiar. Here is a wiki page about him

http://en.wikipedia.org/wiki/Matt_Firor
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Soraya Davy
 
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