If you really want to help TES:O

Post » Mon May 14, 2012 12:07 pm

Then don't waste your time bickering over whether or not the game is going to be a good idea. Opinions are opinions, everyone has them, but either way the game is going to be a reality. We are all TES fans here, and if you wanted to truly support the series then trying to break it down with your tears is only going to make the rest of the games look like jokes.

Instead, why don't we offer reasonable explanations and rational arguments? For example I think that, while having the combat system be much like Oblivion and Skyrim would be awesome, it really would be a bit too difficult to put into practice so I agree with the current system. However I feel that, instead of generic "Slash, hit enemy for X damage", a GW2 approach that is quite simply halfway between standard TES combat and standard MMO combat would be a much better idea. For example, "Slash, hit enemies in range of your weapon for X damage". The difference? The melee weapons are conal instead of targeted, and allow you to hit multiple enemies if you position yourself right. In addition you can swing at air and hit stealthers, or something.

More threads about speculation and each choice's consequences and actions.

For example, how is the magic system going to work? Is it going to be targeted, directionally based, or some kind of FPS style for fireballs or something? The most interesting by far would be to have your mouse cursor turn into a crosshair when you cast a projectile spell and have it fly in that direction, or to even have a LoL approach where the range and direction is represented by a line on the ground (Skillshots, as LoL players call it) when you ready a spell.

Let's start it off, then. What are your opinions on either of the proposals (melee or magic)? I personally favor GW2 melee style and a LoL skillshot system for magic. That would make for a very interesting MMO.
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Laura Richards
 
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Post » Mon May 14, 2012 6:35 am

We are all TES fans here, and if you wanted to truly support the series then trying to break it down with your tears is only going to make the rest of the games look like jokes.
Support the series? Yes. Support the MMO? Not so sure, unless the MMO stays true to the universe, the lore and the TES gameplay mechanics. So far the news is disappointing.
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Mistress trades Melissa
 
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Post » Mon May 14, 2012 3:29 pm

The game can only be supported by paying the price and possibly monthly subscription or by not buying/not paying. All the rest is vain, nobody's listening to "suggestions" or "complaints".
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evelina c
 
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Post » Mon May 14, 2012 5:06 am

Sometimes, a good bout of anologous satire is the best medicine. Enjoy:

HYPOTHETICAL PRESS RELEASE EXCERPT:

DOUBLE HELIX GAMES, makers of "Battleship: The Game" are currently developing a brand new MMO for Activision's acclaimed, signature first-person shooter franchise: "Call Of Duty."

Built upon the WORLDFORGE engine, COD: ONLINE, will feature a new and exciting third-person view from which to control your soldier! Pair that with the same MMORPG mechanics so many veterans are used to, with hotkey, timer-based combat, cooldowns, but in the fast-paced, hardcoe military environment of World War One and we can't lose! The story of CODO will be a pre-pre-prequel to the Call of Duty single-player games, that sees many familiar faces on dead old French people from the first COD WW2 game, as actual main characters that you and thousands of others will control across the theaters of WW1. Why not the core FPS combat of previous COD games? Well because in an MMO that would be technically IMPOSSIBLE! (Don't google "Planetside" please).

From the Sommes to Gallipoli, you will march across decimated wastelands and war-torn landscapes to finally fire one round from your bolt-action rifle and be immediately cut down by incessant, AI driven machine-gun fire that will guarantee a historically accurate outcome to the war. Keep in mind though, the rock-paper-scissors of hotkey-based 3rd-person combat! If your opponent uses his "Mustard Gas" AOE DOT then you counter with your "Gas Mask" Interrupt and press the number 2 to fire your gun at him. svck at aiming? Don't worry, all you have to do is tab target your enemy and you will hit him in the face every time. Battles will be staggeringly huge, sometimes up to 100v100 in the same battlefield! Did we say battlefield? We meant Call-of-Duty.

Also, we've decided to approach the art-style with a more cartoony feel to it. Considering the success of games like "Team Fortress 2" we've decided to basically copy that. It'll be great, you'll love it. You have to! It has "Call of Duty" written on it! You don't want people to think you don't LOVE Call-of-Duty do you? Think of how bullied you'd get in school, and that cute girl in class would never look your way again without a lifetime subscription to CODO! Since we also own Blizzard, we'll also be able to do some cross-promotion with you WoW veterans, who will feel right at home in the trenches of WW1 since all the battlefields are basically re-skins of Arathi Basin. You can even earn some new unique gear in CODO that will give your WoW character some new looks like, a German WW1 helmet with that cool spike on the top! Imagine your level 85 Goblin wearing one of those! Badass!

Last thing, the shareholders at Activision have said that if this doesn't blow away WoW's lifetime sales in the first week and score at least 103 on Metacritic, they will close the book on all future COD projects, regardless of genre or developer. It's only fair, since we've invested more money and manpower and time into this game than any other COD before. So if you want COD to continue, you will buy this game and subscribe to it. Forever.

Love, your "bestest pal evertm,"
Robert "Bobby" Nicholson J. "I was in Moneyball with Brad Pitt" Kotick
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Samantha Mitchell
 
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Post » Mon May 14, 2012 6:09 am

They arent asking for anyones opinion

:D
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Benji
 
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Post » Mon May 14, 2012 5:44 am

...

Didn't you post two threads that got locked with that exact written dialogue?
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Krista Belle Davis
 
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Post » Mon May 14, 2012 5:14 am

Didn't you post two threads that got locked with that exact written dialogue?

Yes and I've been encouraged by many people via PMs to continue posting it anywhere relevant. So I shall.
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Avril Louise
 
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Post » Mon May 14, 2012 1:13 am

Reymas you might want to use a good game series in your little satire/anology.
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djimi
 
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Post » Mon May 14, 2012 4:14 pm

Then don't waste your time bickering over whether or not the game is going to be a good idea. Opinions are opinions, everyone has them, but either way the game is going to be a reality. We are all TES fans here, and if you wanted to truly support the series then trying to break it down with your tears is only going to make the rest of the games look like jokes.

Instead, why don't we offer reasonable explanations and rational arguments? For example I think that, while having the combat system be much like Oblivion and Skyrim would be awesome, it really would be a bit too difficult to put into practice so I agree with the current system. However I feel that, instead of generic "Slash, hit enemy for X damage", a GW2 approach that is quite simply halfway between standard TES combat and standard MMO combat would be a much better idea. For example, "Slash, hit enemies in range of your weapon for X damage". The difference? The melee weapons are conal instead of targeted, and allow you to hit multiple enemies if you position yourself right. In addition you can swing at air and hit stealthers, or something.

More threads about speculation and each choice's consequences and actions.

For example, how is the magic system going to work? Is it going to be targeted, directionally based, or some kind of FPS style for fireballs or something? The most interesting by far would be to have your mouse cursor turn into a crosshair when you cast a projectile spell and have it fly in that direction, or to even have a LoL approach where the range and direction is represented by a line on the ground (Skillshots, as LoL players call it) when you ready a spell.

Let's start it off, then. What are your opinions on either of the proposals (melee or magic)? I personally favor GW2 melee style and a LoL skillshot system for magic. That would make for a very interesting MMO.
I posted this on another thread but it will fit here nicely:
it's not part of the TES series I feel no inherent attraction to it. It's not the same genre, it's not the same style, it's not the same developers, and it doesn't even share in the same goals as the original series which was freedom, immersion, breathtaking scenaries, epic stories, and most of all a reactive universe. Just because zenimax stole the name doesn't make it part of the series. That said i may try it out, but I won't pay monthly subscribtions unless it is actually good. It's hard to hope for something that goes against everything the original series was about, especially when the same people who made the originals are playing no part in this iteration.
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Miss K
 
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Post » Mon May 14, 2012 11:39 am

Reymas you might want to use a good game series in your little satire/anology.

It's not about quality, it's about numbers. COD is the arguably the largest current FPS franchise as TES is arguably the largest current RPG franchise. That's the connection.
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Tyrel
 
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Post » Mon May 14, 2012 12:09 pm

These arnt even the actual games forums, this is just a place for the mods to keep all the ESO topics so it doesnt spam the rest of the forum. Plus with the already ~4 years of development and I think a 2013 release(?) theyre not going to change a thing at this point.
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Eduardo Rosas
 
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Post » Mon May 14, 2012 12:45 pm

I think the question we should be asking is: Why are they making the TES series into a mmo?
That's a legitimate question. Do they believe they can make a good game? Because the people who, uhh, ya know actually built the series are playing a part in this. So it certainly can't be because the people who actually made TES believe TES can be made into a good mmo because they have no say in it. Does zenimax think they can do a better job than the originals?
Or is it about profits? Are they simply taking a insanely successful Rpg gaming series from some the developers and turning it into a mmo cash cow?

These are serious questions. I would love to play a great MMO, just not one that is based off a completely incompatabile series that I love.

The only reason they can turn it into a mmo is because it has a fantasy setting. It certainly can't be because they think that The elderscrolls gameplay is compatable, because barely any of the original series gameplay will be included in the game. No first person, no real-time combat, no reactive universe, no murdering shop keepers or other nps permanetly ect...
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JERMAINE VIDAURRI
 
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Post » Mon May 14, 2012 2:52 am

I think the question we should be asking is: Why are they making the TES series into a mmo?
That's a legitimate question. Do they believe they can make a good game? Because the people who, uhh, ya know actually built the series are playing a part in this. So it certainly can't be because the people who actually made TES believe TES can be made into a good mmo because they have no say in it. Does zenimax think they can do a better job than the originals?
Or is it about profits? Are they simply taking a insanely successful Rpg gaming series from some the developers and turning it into a mmo cash cow?

These are serious questions. I would love to play a great MMO, just not one that is based off a completely incompatabile series that I love.

The only reason they can turn it into a mmo is because it has a fantasy setting. It certainly can't be because they think that The elderscrolls gameplay is compatable, because barely any of the original series gameplay will be included in the game. No first person, no real-time combat, no reactive universe, no murdering shop keepers or other nps permanetly ect...


As with any business, they do want to turn a profit, and MMOs can be very highly profitable. Some MMOs from the very beginning of the genre are still around and kicking, and obviously they are still making a profit because they are still running. I think Bethesda found a TES MMO to be a good investment, not only because of the popularity of the series but because of their confidence in building it.

People think Elder Scrolls and see great games, great stories, and awesome gameplay.

People think MMO and think,long term character immersion, grinding for xp, and bad quest stories.

However I believe that Bethesda, being the great RPG gamemakers that they are, realize the flaws in the current MMO world, if in any regard than to the staleness that the series is generating as of late. What I have read is promising so far. Zenimax is creating a world where apparently the locals will point you into the direction of quests but not necessarily give you "go and kill X of these." Will those still be around? Probably, everything needs to at some point. But with the incorporation of TES functions such as the compass, landmarks to explore, and the little red arrow they are hoping to turn it into a game where you still can go out and explore. You can go and find things that you've never seen before while still getting a good amount of experience from it.

I have read that there will be public dungeons. This is an amazing thing, allowing people to meet other people organically is what has created MMOs, and as of late that has been getting lost in all the instancing. Now groups can be made or merged for necessity of downing some boss that you can't solo, or nearly impossible pull.

PvP is also somewhat disappointing in most MMOs. Nowadays you queue for a battleground and farm your little heart out all day. If they decide to include battlegrounds, I have complete faith that it will be in true DAOC style, a public battleground for your level. For example, instead of getting 10v10s in Warsong Gulch, you would get a Warsong Gulch that is much bigger and has roaming groups looking to pick off stragglers to help secure the zone. People could be in the battleground at any time, leveling up and looking to gank someone. But even more promising is the fact that they are going for Open World PvP, for people fighting to secure mines, dungeons, forts and what have you. Seeing opposing realms in your dungeon and calling people to wipe them out and then reclear it is going to be something that will keep the game quite interesting, and that's not even mentioning the Imperial City.

They have put their faith not only in the name of their MMO but in the development team to use their RPG elements, among innovations that have been lost on most MMOs (such as three factions and primarily open world pvp), to break the staleness of the current genre and create a good game.
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Hairul Hafis
 
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Post » Mon May 14, 2012 8:39 am

But I don't want to support it.

I want Zenimax to rename the game and all elder scrolls related names within the game and make it generic as possible.
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gemma
 
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Post » Mon May 14, 2012 2:29 am

If it's part of the series why is it in a separate forum? Because hardcoe elder scrolls fans will most likely not enjoy this game. This game is geared towards MMORPG players who are familiar with the Elder Scrolls. They're scavenging the remaining parts left from Skyrim's hype fest.
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Music Show
 
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Post » Mon May 14, 2012 5:51 am

Meh, after reading the OP I actually wanted to post some constructive suggestions, but reading the following posts full of tears, I decided to keep it for later once the devs will actually listen to our feedback. The current atmosphere is just poisoning any rational thought.
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lilmissparty
 
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Post » Mon May 14, 2012 6:11 am

I loved the Elder scrolls games long before I started playing MMOs and I can't think of a more thing than making an MMO out of my favorite game. I didn't find much information on the ESO MMO, however. Maybe I am not looking in the right places. I have been playing Everquest2 for years now and I like crafting. I hope the new Elder Scrolls MMO is going to include that in the style Skyrim has, that is start with killing a wolf and progress it to a finished piece of armor. Everquest is a very good game, but their lore is pitiful. Elder Scrolls, by contrast, is magnificent and intelligent. They have so much to work with to create a great game, and I will be happy to subscribe to a monthly cost. I am hoping that they will contain the PVP to certain areas so that I can avoid them as I dislike PVP more than anything else, having tried out Aion for its beautiful rendering.

Anyway, these are my opinion, if any GM or dev is watching. You have my full support, monetarily and otherwise, and I will be watching for beta testing on the hopes of being allowed to participate at tearlier opportunity. And I will say this also. Young games need time to develop to get a full potential for a wide player base. Be patient and do not expect a full grown game to spring out like Venus on her seashell. I am impressed at how much development has already been done that the game may be ready to play by next year. If anyone can advise who has any other details on the game, please post.
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Charlotte Buckley
 
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Post » Mon May 14, 2012 11:22 am

Meh, after reading the OP I actually wanted to post some constructive suggestions, but reading the following posts full of tears, I decided to keep it for later once the devs will actually listen to our feedback. The current atmosphere is just poisoning any rational thought.

That's the current situation that unfortunately we are in. I have participated in a great deal of early game communities even alpha / beta tested a lot of their respective games as well. I came here expecting to see speculation and great conversations and debates about fundamental functions of the games, and even the more intricate parts, but all I see are senseless complaints and just complete baseless whining. It's really disheartening.
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Tammie Flint
 
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Post » Mon May 14, 2012 2:14 am

But I don't want to support it.

I want Zenimax to rename the game and all elder scrolls related names within the game and make it generic as possible.
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Kahli St Dennis
 
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Post » Mon May 14, 2012 5:05 pm

The game can only be supported by paying the price and possibly monthly subscription or by not buying/not paying. All the rest is vain, nobody's listening to "suggestions" or "complaints".
They wil listen once the beta starts. Until then, save yourselves the agony.

That's the current situation that unfortunately we are in. I have participated in a great deal of early game communities even alpha / beta tested a lot of their respective games as well. I came here expecting to see speculation and great conversations and debates about fundamental functions of the games, and even the more intricate parts, but all I see are senseless complaints and just complete baseless whining. It's really disheartening.
There was also a lot of negativity about Skyrim before launch. That's just a fact of life here.
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Julie Ann
 
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Post » Mon May 14, 2012 4:13 pm

Support the series? Yes. Support the MMO? Not so sure, unless the MMO stays true to the universe, the lore and the TES gameplay mechanics. So far the news is disappointing.
gameplay mechanics change. its not a tes game like the numbered sequels, but more an offshoot, like the elder scrolls adventures was. redguard was nothing like tes, but people loved it [under-rated adventure game]
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Katie Pollard
 
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