The conversation my enemies must have.

Post » Mon May 14, 2012 7:38 pm

Bandit: Everybody!!! Listen up! You know that Dragonborn Hero that went to Whiterun? Well He sold all the trash he's collected and... well, it's just terrible.

His...

SPEECH CRAFT has improved.

Monsters: *GASP!*

Bandit: That's right. Before you know it, he'll be getting great deals at the shops and chatting up the bar maids within days. It'll only be a matter of time before he'll be winning debates and persuading the locals into his favor.

Evil Mage: Whatever will we do?!!

Bandit: We train. We improve. We won't stop until we have twice as much health and can murder this silver-tongued troublemaker in a matter of seconds. He wont be able to chug potions as fast as we can beat him down. Is everyone with me?!

ALL: *Cheers*

*A Thug comes running in a panic*

Thug: It's the *gasp* Dragonborn... *wheeze*

Bandit: By the Nine! What is it now?

Thug: He's been lockpicking... AND pickpocketing!

*A Highwayman screams and feints to the ground.*

Bandit: We have no other choice... We must strive to become like gods. We must prepare ourselves until we are all but invincible. It is our only hope to survive this Dragonborn harbinger of doom...
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Nick Pryce
 
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Post » Mon May 14, 2012 4:40 pm

Haha yeah, I love when people level non-combat skills and expect to beat the [censored] out of everything.
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Elizabeth Lysons
 
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Post » Mon May 14, 2012 1:51 pm

Ok.......
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Bonnie Clyde
 
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Post » Mon May 14, 2012 5:39 am

Made me laugh.
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Juan Cerda
 
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Post » Mon May 14, 2012 1:53 pm

That's the drawback of leveling up non-combat skills over combat skills. What do you expect? Funny post though.
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Robert Bindley
 
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Post » Mon May 14, 2012 5:38 pm

Those bandits will be laughing on the other side of their face when their Expert locked chest gets lockpicked!

Then again it's probably only got 2 gold, potion of weak health, shoes and rusty blade in it!
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Chavala
 
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Post » Mon May 14, 2012 12:15 pm

That's the drawback of leveling up non-combat skills over combat skills. What do you expect? Funny post though.

I expect they coulda set up the system a little better, like making crafting skills level up separately from combat skills, it wouldn't have been that hard. Bethesda spent countless hours adding excellent crafting to the game, yet the game play is set up to discourage it. They shouldn't punish the player for using crafting.
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Sophie Louise Edge
 
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Post » Mon May 14, 2012 5:22 am

Thug: He's been lockpicking... AND pickpocketing!

*A Highwayman screams and feints to the ground.*

Hahaha, priceless. :thumbsup:
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Trevor Bostwick
 
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Post » Mon May 14, 2012 8:21 am

got bored halfway through.
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Dalley hussain
 
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Post » Mon May 14, 2012 5:20 am

Haha yeah, I love when people level non-combat skills and expect to beat the [censored] out of everything.

That attitude may have made a bit of sense back in the days of major skills--when you could simply choose not to tag mercantile. In Skyrim I'm really not seeing a way to buy the updated spells I need without leveling speechcraft. If you have, please enlighten me.
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Robert Garcia
 
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Post » Mon May 14, 2012 5:19 am

If you dont get this most obvious (and fun) thread, you have one thick skull
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Michael Korkia
 
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Post » Mon May 14, 2012 5:34 am

If you dont get this most obvious (and fun) thread, you have one thick skull

Don't confuse not liking it with not getting it. But maybe one day I can be as smart as you, and then I'll find this sort of thing entertaining. I fart in your supper.
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Claudz
 
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Post » Mon May 14, 2012 6:34 am

I got a laugh out of this. Well done. I can only imagine what sort of brigand's roundtable would have been required if the Dragonborn had decided it was time to develop his skills in Smithing as well. Would the criminal underworld in Skyrim even be able to recover from that sort of catastrophe? I think not!
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+++CAZZY
 
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Post » Mon May 14, 2012 6:51 pm

LOL hahaha nice!
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Wane Peters
 
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Post » Mon May 14, 2012 3:07 pm

Hahahahah good one mate!

PS: I love how people declare that "when you raise non-combat skills you can't except to beat things with the same ease and that is their drawback" - since if they have drawback they obviously should have some kind of other advantage instead, because if they only have drawbacks they will be by definition - useless. Would love to hear that advantage too.
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James Rhead
 
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Post » Mon May 14, 2012 4:19 pm

lol'd. Pretty nice.
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Monika Krzyzak
 
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Post » Mon May 14, 2012 4:47 am

Heres my part 2:

Thug 4 comes running grasping for breath.

"The Dragonborn persraded his why into the keep" (Speech improved), what should we do?

Bandit leader: "Train more, oh and Thug no 3 has found these nice shiny new armor and weapons use them!"

A while later the dragonborn hero turns up.

Thug 2: I hear something, lets go check it out.

him and his mates, move out see the dragonborn a fight ensures, the dragonborn drinks all his potions eats all his food and hasn't even romoved 20% of the weakest bandits life, so he tries to runs away but a bandit shoots him in the head with an arrow and kills him.

Thug 3: I dunno what the boss was worried about I killed harder rabbits!
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neen
 
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Post » Mon May 14, 2012 6:57 pm

Smithing is the only non-combat skill that can be safely leveled.

"Oh god this Dragonborn can barely swing a sword right, this should be easy."

*Strolls in with full Daedric at level 10 and rolfstomps everything.*
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KU Fint
 
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Post » Mon May 14, 2012 7:25 pm

Bandit 1: "The Dragonborn has lockpicked his way into our stash of weak potions of magica and 2 gold."

Bandit Leader: "Rats! I was keeping my 'clothes' in there, how did he do it?"

Bandit 1: "He leveled up to level 25! My iron mace was in there too!"

Bandit Leader: "Well at least we can kill him and get it all back!"

Bandit 1: "Lol"
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Cat Haines
 
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Post » Mon May 14, 2012 5:15 pm

I expect they coulda set up the system a little better, like making crafting skills level up separately from combat skills, it wouldn't have been that hard. Bethesda spent countless hours adding excellent crafting to the game, yet the game play is set up to discourage it. They shouldn't punish the player for using crafting.
How does making those three skills become the most powerful discourage improving them?

Having full Daedric or Dragonbone armor at a low level makes up for having only 15-25 in the related skills.
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T. tacks Rims
 
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Post » Mon May 14, 2012 1:13 pm

Those bandits will be laughing on the other side of their face when their Expert locked chest gets lockpicked!

Then again it's probably only got 2 gold, potion of weak health, shoes and rusty blade in it!
Hahahaha.. No kidding!
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JESSE
 
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Post » Mon May 14, 2012 5:08 pm

Those bandits will be laughing on the other side of their face when their Expert locked chest gets lockpicked!

Then again it's probably only got 2 gold, potion of weak health, shoes and rusty blade in it!

If you're lucky, another lockpick!
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Andrea Pratt
 
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Post » Mon May 14, 2012 4:35 am

You do realize you trolled yourself & the pro-scaling crowd right? How can bandits defeat the dragonborn late game, slayer of 20 dragons and alduin just because he mastered speech and lockpicking AFTER alduin?
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Emma louise Wendelk
 
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Post » Mon May 14, 2012 5:28 pm

Haha yeah, I love when people level non-combat skills and expect to beat the [censored] out of everything.
Exactly! I mean, how stupid can you get? Everyone knows that Bethesda put alchemy and pickpocketing into the game as a trap, to teach these weak-minded fools a lesson!
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Sarah Bishop
 
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Post » Mon May 14, 2012 1:08 pm

Those bandits will be laughing on the other side of their face when their Expert locked chest gets lockpicked!

Then again it's probably only got 2 gold, potion of weak health, shoes and rusty blade in it!

I spent a [censored]load of picks on an expert chest only to find it was completely empty
those bastards, locking an empty chest :flame:
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Laura Mclean
 
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