» Mon May 14, 2012 1:30 pm
Definitely agree with this. And I'm writing about this kind of thing in my own mini-review:
No super zooming when talking to a character... when choosing to initiate a conversation, you can walk up to someone to a comfortable distance, and start the conversation. But if characters initiate the conversation with you, they'll do so as soon as they reach a certain distance from you, which in my opinion is definitely too far away. Other characters nearby who are talking randomly will be louder than the character you're trying to listen to. And characters will pass by you and start talking to you, distracting you when you're engaged in a quest conversation with a character.
Quest-related scenes will play out in front of you naturally while other things continue to happen normally in the world around you. Only problem is, other characters who are nearby will wander up to you and start telling you their random bits of conversation, and they'll be louder than the quest-related scene you're trying to watch and listen to.