Like quite a few people I'm having issues getting Rage working, just for a change though it's not video related (that'll probably come later


Here's the output from Rage Console:
Spoiler
Rage.1683.2 win-x86 Release Oct 3 2011 11:22:59
------ Initializing File System ------
Current search path:
C:/Users/Rick/Saved Games/id Software/Rage/base/
e:/program files (x86)/steam/steamapps/common/rage/base/
file system initialized.
BenchmarkGameData: ofs 0 and 0x1208090624x
16402 microseconds
7175 microseconds
7201 microseconds
6015 microseconds
7152 microseconds
7180 microseconds
7184 microseconds
7198 microseconds
7175 microseconds
7086 microseconds
Average seek time without outliers: 7168 microseconds
fileBenchmarkImpliesGameIsOnHD: true
---------------------------
1 CPU package, 4 cores, 4 total logical processors
3 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & EM64T
32768 kB 1st level cache, 262144 kB 2nd level cache, 6291456 kB 3rd level cache
8176 MB System Memory
0 MB Video Memory
Winsock Initialized
Found interface: {054CA552-14D4-4B53-A3EF-7E35B5F33F56} Belkin F6D4050 Enhanced Wireless USB Adapter - 192.168.1.5/255.255.255.0
Found interface: {E079183A-69CC-4251-835B-77D4088FCCDC} Intel® 82579V Gigabit Network Connection - 0.0.0.0 NULL netmask - skipped
Found interface: {F418D10B-28D7-4DB2-BE1B-97D10B7C61BA} Bluetooth Device (Personal Area Network) - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
idLib::SetProduction( PROD_PRODUCTION )
couldn't exec rageConfig.cfg
Resetting cheat cvar: aas2_showFloorTrace
Resetting cheat cvar: ai_alignToPointDist
Resetting cheat cvar: ai_minCornerCircleRadius
Resetting cheat cvar: ai_cornerCircleRadius
Resetting cheat cvar: ai_turningCircleAlignmentTolerance
Resetting cheat cvar: ai_pointTolerance
Resetting cheat cvar: atv_bumpForwardScale
Resetting cheat cvar: aa_ZoomSnapScale
Resetting cheat cvar: poi_playerScaleMinimum
Resetting cheat cvar: poi_scaleMinimum
Resetting cheat cvar: poi_ScreenPercentage
Resetting cheat cvar: poi_IconSizeSplitscreen
Resetting cheat cvar: poi_IconSize
Resetting cheat cvar: poi_GoalHeightOffset
Resetting cheat cvar: swf_minimap_scale_foot
Resetting cheat cvar: swf_minimap_scale_vehicle
Resetting cheat cvar: blendTree_scale
Resetting cheat cvar: swf_jobnav_mindist
Resetting cheat cvar: swf_minimap_ant_first_step_foot
Resetting cheat cvar: swf_minimap_ant_step_foot
Resetting cheat cvar: swf_minimap_ant_first_step
Resetting cheat cvar: swf_minimap_ant_step
Resetting cheat cvar: swf_scopeZoomDistance
Resetting cheat cvar: gc_fictionBlurAmount
Resetting cheat cvar: swf_invFadeTime
Resetting cheat cvar: cine_cameraAccel
Resetting cheat cvar: rcbomb_initialOffset
Resetting cheat cvar: cam_deathCamblurTime
Resetting cheat cvar: cam_deathCamblurAmount
Resetting cheat cvar: revivecam_HeightEnd
Resetting cheat cvar: revivecam_HeightStart
Resetting cheat cvar: spl_qn_pathbonus
Resetting cheat cvar: spl_qn_zpenelty
Resetting cheat cvar: ai_NonPlayerOneShotChance
Resetting cheat cvar: ai_droppedLootDistance
Resetting cheat cvar: pm_ct_jump_dist
Resetting cheat cvar: pm_ct_push_dist
Resetting cheat cvar: pm_ct_push_decayIn
Resetting cheat cvar: pm_ct_push_decayOut
Resetting cheat cvar: pm_ct_checkDist
Resetting cheat cvar: g_playerDamageThreshold
Resetting cheat cvar: swf_combatSubtitleRange
Resetting cheat cvar: swf_subtitleRange
Resetting cheat cvar: vehicle_clientImpactDmg_MaxDmg
Resetting cheat cvar: vehicle_clientImpactDmg_MinDmg
Resetting cheat cvar: vehicle_clientImpactDmg_MaxVel
Resetting cheat cvar: vehicle_clientImpactDmg_MinVel
Resetting cheat cvar: v_steerControlClamp
Resetting cheat cvar: v_steerControlInfluence
Resetting cheat cvar: v_compressiontime
Resetting cheat cvar: v_dusttime
Resetting cheat cvar: pm_clientZoomInDelay
Resetting cheat cvar: pm_clientAuthoritative_warnDist
Resetting cheat cvar: pm_clientAuthoritative_minDistZ
Resetting cheat cvar: pm_clientAuthoritative_Lerp
Resetting cheat cvar: pm_clientAuthoritative_minDist
Resetting cheat cvar: net_voiceVolume
Resetting cheat cvar: net_peer_throttle_bps_decay
Resetting cheat cvar: net_debughud3_bps_max
------- Initializing renderSystem --------
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...using WGL_EXT_swap_control
...using WGL_EXT_swap_control_tear
created OpenGL 3.2 context on NVIDIA Corporation
----- GL_Init -----
OpenGL version 3.2
GL_ARB_base_instance GL_ARB_blend_func_extended
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_provoking_vertex
GL_ARB_robustness GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store
GL_ARB_shader_objects GL_ARB_shader_precision
GL_ARB_shader_subroutine GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_include
GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_sync GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage
GL_ARB_texture_swizzle GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test
GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_storage
GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_timer_query GL_EXT_transform_feedback2
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_alpha_test
GL_NV_blend_minmax GL_NV_blend_square
GL_NV_complex_primitives GL_NV_conditional_render
GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_depth_clamp
GL_NV_explicit_multisample GL_NV_fbo_color_attachments
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragdepth
GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4 GL_NV_gpu_program4
GL_NV_gpu_program4_1 GL_NV_gpu_program5
GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
GL_NV_path_rendering GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_shader_atomic_counters GL_NV_shader_buffer_load
GL_NV_texgen_reflection GL_NV_texture_barrier
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_lod_clamp
GL_NV_texture_multisample GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_NVX_gpu_memory_info
GL_OES_depth24 GL_OES_depth32
GL_OES_depth_texture GL_OES_element_index_uint
GL_OES_fbo_render_mipmap GL_OES_get_program_binary
GL_OES_mapbuffer GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8 GL_OES_standard_derivatives
GL_OES_texture_3D GL_OES_texture_float
GL_OES_texture_float_linear GL_OES_texture_half_float
GL_OES_texture_half_float_linear GL_OES_texture_npot
GL_OES_vertex_array_object GL_OES_vertex_half_float
GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
...using GL_ARB_vertex_buffer_object
...using GL_ARB_pixel_buffer_object
...using GL_EXT_pixel_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_ARB_occlusion_query
...using GL_EXT_timer_query
...using GL_EXT_framebuffer_object
...using GL_EXT_framebuffer_blit
...using GL_ARB_texture_multisample
...using GL_EXT_depth_bounds_test
...using GL_ARB_draw_elements_base_vertex
...using GL_ARB_map_buffer_range
...using GL_ARB_sync
...using GL_EXT_direct_state_access
Couldn't find proc address for: glTexMultiSubImage2DAMD
Couldn't find proc address for: glCompressedTexMultiSubImage2DAMD
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
X..GL_ARB_debug_output not found
ShowGameWindow: (0, 0) 1920 x 1080, full screen
600 milliseconds to open 44 pages files
OpenCachedPagesFile: e:\program files (x86)\steam\steamapps\common\rage\virtualtextures\_vmtr.pages
OpenInstalledCachedPagesFile: e:\program files (x86)\steam\steamapps\common\rage\virtualtextures\_vmtr.pages
21 pages locked in e:\program files (x86)\steam\steamapps\common\rage\virtualtextures\_vmtr.pages
0.1 seconds for FinishFeedback()
PHYSICAL_PAGES_POOL_UNIQUE
------------------------
total : 1
locked : 0
current: 0
free : 1
100 % empty hash table entries
0 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
------------------------
PHYSICAL_PAGES_POOL_UNIQUE_DIFFUSE_ONLY
------------------------
total : 1
locked : 0
current: 0
free : 1
100 % empty hash table entries
0 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
------------------------
PHYSICAL_PAGES_POOL_UNIQUE_DIFFUSE_ONLY2
------------------------
total : 1
locked : 0
current: 0
free : 1
100 % empty hash table entries
0 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
------------------------
0.1 seconds to load and lock 0 pages
S 4096 4096 1 linr DXT5 clmp 16384k 0k _physicalvmtrpages1
S 4096 4096 1 linr DXT1 clmp 8192k 0k _physicalvmtrpages0
S 4096 4096 1 linr DXT5 clmp 16384k 0k _physicalvmtrpages2
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquepages1
S 128 128 1 linr DXT1 clmp 8k 0k _physicaluniquepages0
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquepages2
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquediffuseonlypages1
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquediffuseonly2pages1
vmtr path: e:\program files (x86)\steam\steamapps\common\rage/virtualtextures/_vmtr.vmtr
num vmtrs: 0
virtual texture 1:
S 512 512 10 nmn RG clmp 682k 0k _vmtrpagetable
Page file: e:\program files (x86)\steam\steamapps\common\rage\virtualtextures\_vmtr.pages
header.magic: 0x77339904
header.pagesWide: 512
header.numLevels: 10
header.layoutVersion: 0
header.diskOffsetScale: 2
cacheLineForPage table not loaded
Pages resident per level: 0 0 0 0 0 0 0 14 4 1
Pages resident: 19
Pages locked: 19
0.7 total megs of page table images
----- Initializing Sound System ------
rage.exe @ 0x00697064( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x006971dc( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x0069727c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x005ba139( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x005b0668( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x00439c90( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x005ddd40( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x00bb833c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
kernel32.dll @ 0x75c73677( ) + bytes () : BaseThreadInitThunk( )
ntdll.dll @ 0x77d39f02( ) + bytes () : RtlInitializeExceptionChain( )
ntdll.dll @ 0x77d39ed5( ) + bytes () : RtlInitializeExceptionChain( )
ERROR: Failed to create XAudio2 engine. Try installing the latest DirectX.
Dumped console text to C:\Users\Rick\Saved Games\id Software\Rage\base\ErrorLog_10-07-2011__09-39-17pm.txt.
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...releasing DC
...destroying window
***************************
Failed to create XAudio2 engine. Try installing the latest DirectX.
***************************
------ Initializing File System ------
Current search path:
C:/Users/Rick/Saved Games/id Software/Rage/base/
e:/program files (x86)/steam/steamapps/common/rage/base/
file system initialized.
BenchmarkGameData: ofs 0 and 0x1208090624x
16402 microseconds
7175 microseconds
7201 microseconds
6015 microseconds
7152 microseconds
7180 microseconds
7184 microseconds
7198 microseconds
7175 microseconds
7086 microseconds
Average seek time without outliers: 7168 microseconds
fileBenchmarkImpliesGameIsOnHD: true
---------------------------
1 CPU package, 4 cores, 4 total logical processors
3 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & EM64T
32768 kB 1st level cache, 262144 kB 2nd level cache, 6291456 kB 3rd level cache
8176 MB System Memory
0 MB Video Memory
Winsock Initialized
Found interface: {054CA552-14D4-4B53-A3EF-7E35B5F33F56} Belkin F6D4050 Enhanced Wireless USB Adapter - 192.168.1.5/255.255.255.0
Found interface: {E079183A-69CC-4251-835B-77D4088FCCDC} Intel® 82579V Gigabit Network Connection - 0.0.0.0 NULL netmask - skipped
Found interface: {F418D10B-28D7-4DB2-BE1B-97D10B7C61BA} Bluetooth Device (Personal Area Network) - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
idLib::SetProduction( PROD_PRODUCTION )
couldn't exec rageConfig.cfg
Resetting cheat cvar: aas2_showFloorTrace
Resetting cheat cvar: ai_alignToPointDist
Resetting cheat cvar: ai_minCornerCircleRadius
Resetting cheat cvar: ai_cornerCircleRadius
Resetting cheat cvar: ai_turningCircleAlignmentTolerance
Resetting cheat cvar: ai_pointTolerance
Resetting cheat cvar: atv_bumpForwardScale
Resetting cheat cvar: aa_ZoomSnapScale
Resetting cheat cvar: poi_playerScaleMinimum
Resetting cheat cvar: poi_scaleMinimum
Resetting cheat cvar: poi_ScreenPercentage
Resetting cheat cvar: poi_IconSizeSplitscreen
Resetting cheat cvar: poi_IconSize
Resetting cheat cvar: poi_GoalHeightOffset
Resetting cheat cvar: swf_minimap_scale_foot
Resetting cheat cvar: swf_minimap_scale_vehicle
Resetting cheat cvar: blendTree_scale
Resetting cheat cvar: swf_jobnav_mindist
Resetting cheat cvar: swf_minimap_ant_first_step_foot
Resetting cheat cvar: swf_minimap_ant_step_foot
Resetting cheat cvar: swf_minimap_ant_first_step
Resetting cheat cvar: swf_minimap_ant_step
Resetting cheat cvar: swf_scopeZoomDistance
Resetting cheat cvar: gc_fictionBlurAmount
Resetting cheat cvar: swf_invFadeTime
Resetting cheat cvar: cine_cameraAccel
Resetting cheat cvar: rcbomb_initialOffset
Resetting cheat cvar: cam_deathCamblurTime
Resetting cheat cvar: cam_deathCamblurAmount
Resetting cheat cvar: revivecam_HeightEnd
Resetting cheat cvar: revivecam_HeightStart
Resetting cheat cvar: spl_qn_pathbonus
Resetting cheat cvar: spl_qn_zpenelty
Resetting cheat cvar: ai_NonPlayerOneShotChance
Resetting cheat cvar: ai_droppedLootDistance
Resetting cheat cvar: pm_ct_jump_dist
Resetting cheat cvar: pm_ct_push_dist
Resetting cheat cvar: pm_ct_push_decayIn
Resetting cheat cvar: pm_ct_push_decayOut
Resetting cheat cvar: pm_ct_checkDist
Resetting cheat cvar: g_playerDamageThreshold
Resetting cheat cvar: swf_combatSubtitleRange
Resetting cheat cvar: swf_subtitleRange
Resetting cheat cvar: vehicle_clientImpactDmg_MaxDmg
Resetting cheat cvar: vehicle_clientImpactDmg_MinDmg
Resetting cheat cvar: vehicle_clientImpactDmg_MaxVel
Resetting cheat cvar: vehicle_clientImpactDmg_MinVel
Resetting cheat cvar: v_steerControlClamp
Resetting cheat cvar: v_steerControlInfluence
Resetting cheat cvar: v_compressiontime
Resetting cheat cvar: v_dusttime
Resetting cheat cvar: pm_clientZoomInDelay
Resetting cheat cvar: pm_clientAuthoritative_warnDist
Resetting cheat cvar: pm_clientAuthoritative_minDistZ
Resetting cheat cvar: pm_clientAuthoritative_Lerp
Resetting cheat cvar: pm_clientAuthoritative_minDist
Resetting cheat cvar: net_voiceVolume
Resetting cheat cvar: net_peer_throttle_bps_decay
Resetting cheat cvar: net_debughud3_bps_max
------- Initializing renderSystem --------
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...using WGL_EXT_swap_control
...using WGL_EXT_swap_control_tear
created OpenGL 3.2 context on NVIDIA Corporation
----- GL_Init -----
OpenGL version 3.2
GL_ARB_base_instance GL_ARB_blend_func_extended
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_provoking_vertex
GL_ARB_robustness GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store
GL_ARB_shader_objects GL_ARB_shader_precision
GL_ARB_shader_subroutine GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_include
GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_sync GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage
GL_ARB_texture_swizzle GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test
GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_storage
GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_timer_query GL_EXT_transform_feedback2
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_alpha_test
GL_NV_blend_minmax GL_NV_blend_square
GL_NV_complex_primitives GL_NV_conditional_render
GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_depth_clamp
GL_NV_explicit_multisample GL_NV_fbo_color_attachments
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragdepth
GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4 GL_NV_gpu_program4
GL_NV_gpu_program4_1 GL_NV_gpu_program5
GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
GL_NV_path_rendering GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_shader_atomic_counters GL_NV_shader_buffer_load
GL_NV_texgen_reflection GL_NV_texture_barrier
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_lod_clamp
GL_NV_texture_multisample GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_NVX_gpu_memory_info
GL_OES_depth24 GL_OES_depth32
GL_OES_depth_texture GL_OES_element_index_uint
GL_OES_fbo_render_mipmap GL_OES_get_program_binary
GL_OES_mapbuffer GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8 GL_OES_standard_derivatives
GL_OES_texture_3D GL_OES_texture_float
GL_OES_texture_float_linear GL_OES_texture_half_float
GL_OES_texture_half_float_linear GL_OES_texture_npot
GL_OES_vertex_array_object GL_OES_vertex_half_float
GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
...using GL_ARB_vertex_buffer_object
...using GL_ARB_pixel_buffer_object
...using GL_EXT_pixel_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_ARB_occlusion_query
...using GL_EXT_timer_query
...using GL_EXT_framebuffer_object
...using GL_EXT_framebuffer_blit
...using GL_ARB_texture_multisample
...using GL_EXT_depth_bounds_test
...using GL_ARB_draw_elements_base_vertex
...using GL_ARB_map_buffer_range
...using GL_ARB_sync
...using GL_EXT_direct_state_access
Couldn't find proc address for: glTexMultiSubImage2DAMD
Couldn't find proc address for: glCompressedTexMultiSubImage2DAMD
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
X..GL_ARB_debug_output not found
ShowGameWindow: (0, 0) 1920 x 1080, full screen
600 milliseconds to open 44 pages files
OpenCachedPagesFile: e:\program files (x86)\steam\steamapps\common\rage\virtualtextures\_vmtr.pages
OpenInstalledCachedPagesFile: e:\program files (x86)\steam\steamapps\common\rage\virtualtextures\_vmtr.pages
21 pages locked in e:\program files (x86)\steam\steamapps\common\rage\virtualtextures\_vmtr.pages
0.1 seconds for FinishFeedback()
PHYSICAL_PAGES_POOL_UNIQUE
------------------------
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current: 0
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0 % pages 0 steps down the hash chain
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0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
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PHYSICAL_PAGES_POOL_UNIQUE_DIFFUSE_ONLY
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total : 1
locked : 0
current: 0
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100 % empty hash table entries
0 % pages 0 steps down the hash chain
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0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
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PHYSICAL_PAGES_POOL_UNIQUE_DIFFUSE_ONLY2
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100 % empty hash table entries
0 % pages 0 steps down the hash chain
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------------------------
0.1 seconds to load and lock 0 pages
S 4096 4096 1 linr DXT5 clmp 16384k 0k _physicalvmtrpages1
S 4096 4096 1 linr DXT1 clmp 8192k 0k _physicalvmtrpages0
S 4096 4096 1 linr DXT5 clmp 16384k 0k _physicalvmtrpages2
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquepages1
S 128 128 1 linr DXT1 clmp 8k 0k _physicaluniquepages0
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquepages2
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquediffuseonlypages1
S 128 128 1 linr DXT5 clmp 16k 0k _physicaluniquediffuseonly2pages1
vmtr path: e:\program files (x86)\steam\steamapps\common\rage/virtualtextures/_vmtr.vmtr
num vmtrs: 0
virtual texture 1:
S 512 512 10 nmn RG clmp 682k 0k _vmtrpagetable
Page file: e:\program files (x86)\steam\steamapps\common\rage\virtualtextures\_vmtr.pages
header.magic: 0x77339904
header.pagesWide: 512
header.numLevels: 10
header.layoutVersion: 0
header.diskOffsetScale: 2
cacheLineForPage table not loaded
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Pages resident: 19
Pages locked: 19
0.7 total megs of page table images
----- Initializing Sound System ------
rage.exe @ 0x00697064( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x006971dc( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x0069727c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x005ba139( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x005b0668( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x00439c90( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x005ddd40( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
rage.exe @ 0x00bb833c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
kernel32.dll @ 0x75c73677( ) + bytes () : BaseThreadInitThunk( )
ntdll.dll @ 0x77d39f02( ) + bytes () : RtlInitializeExceptionChain( )
ntdll.dll @ 0x77d39ed5( ) + bytes () : RtlInitializeExceptionChain( )
ERROR: Failed to create XAudio2 engine. Try installing the latest DirectX.
Dumped console text to C:\Users\Rick\Saved Games\id Software\Rage\base\ErrorLog_10-07-2011__09-39-17pm.txt.
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...releasing DC
...destroying window
***************************
Failed to create XAudio2 engine. Try installing the latest DirectX.
***************************
Cheers for any help you can offer.