Why do games with high potential fail? What happens? Is it the developers making the poor decisions or are they just influenced by publishers, investors, etc.? Do they believe that copying mechanics from other games is the way to go? Perhaps judging by the success of those games, it may appear to be a sound idea. Are the players to blame? Many people dislike change. The genre has been mostly unchanged for many years now. When a title introduces new mechanics, many gamers seem to dislike them, preferring the old way, what they know. Many people look at previous games with what I dub "nostalgia glasses" and refuse to see how something new may be good for the genre as a whole.
Perhaps creating online games using the same mechanics and features again and again is the safest bet. Will this game make that same choice? How much of it will be similar to previous TES games, and how much will it resemble every other MMO in the last 5 years.
What do you think?