Ive played Arena, Morrowind, Oblivion, Fallout 3 and Fallout NV. I've traversed thousands of wilderness spaces and explored thousands of dungeons and I have to say that Skyrim has some of the most interesting designs and has evoked a Morrowind esque feel from them by adding unique story based touches to each and every one. For all of Oblivion's dungeon design issues I do have to say that I miss some of the old design aspects, okay so maybe 30 forts that all had the same layout is not an ideal way to build a dungeon crawl but several of them were actually pretty unique and those that had 4-5 levels could turn into a 2-3 hour dungeon crawl with certain balancing and creature mods installed. Heck, even back in Vanilla I remember certain Ayleid ruins took me a couple hours and although I knew what I was getting into with every fort, cave, ayleid ruin or Oblivion gate those dungeon crawls were pretty enjoyable because they had a lot in them. What was great was that for every 10 dungeons that looked and felt the same; there were always 5-6 that were actually unique and were pretty enjoyable. Fallout 3 and NV were not really designed as dungeon crawlers and instead featured short, 1-3 floor buildings( yes their were some exceptions) in which too explore but the majority of the in game action took place in the Wastes. Overall I would say that Fallouts dungeon design was incredibly simplistic.I feel that Skyrim has sort of mixed MW's unique and story driven dungeons with Fallout's scarcity and simplicity. Which is certainly not a bad thing, but sometimes I want a dungeon romp to be a long and adventurist ordeal. It seems as though most of Skyrims dungeons were built to allow for the radiant questing system to work.
For all of the artistic beauty of the Skyrim dungeons some are literally 1 room with 3 enemies in them. The only real issue I had with Oblivion's dungeon system was the repetitiveness, the first 3-4 Ayleid ruins were neat, and even the 15th was good enough because it had a different layout or some semblance of a story but it was all of the repetitive ones the middle that bored me. Basically what I'm trying to say is that the tile-set system isn't the root of all evil but it needs to be used rationally. I dont need 34 caves built from the tileset, but give me 20 handcrafted ones and maybe 10 tileset ones that have a decent length to them.
This brings me to my next point/question. How will modded dungeon creation be for Skyrim, I know many of the longer dungeon mods were frequently handbuilt but that was because many of the tools given to us were lacking in originality. This time it doesn't seem as if we were given a specific tile-set so that dungeon features can be pieced together to create a new experience. I know some of these questions can not be answered until the construction kit is release but how do you plan to create your dungeons, and is anyone planning on creating some of those long 2 hour crawls that I loved from the days of MW and OB? or will you follow the Bethesda model and go for a story driven 1-3 room dungeon that can be completed in 25 minutes but has a lot of beautiful little touches. Of course this is a rhetorical question, I know many of you will strive to emulate those long crawls while still balancing the elements of story and level design but I just want to hear your general opinions on current designs and how you prefer your dungeons.