I hate the current difficulty system that they keep recycling in all the games of this genre that only involve increasing enemy HP and and damage... Does anyone plan on doing a re-tweak to the difficulty system to make the games difficulty actually interesting and not dull/frustrating/annoying... Having better AI, more responsive/quick/aware AI would certainly go a long way. I played on expert for awhile but then set it back to adept given the game was only hard because enemies were huge damage sinks and could kill me in 2 hits more often than not. As I pretty much was forced to run to recharge my mana/stamina and exploit their AI to win tougher fights.