Are QTEs still very popular in console games? I haven't seen many of them in PC games recently.
Most of the time, just Action-Adventure or Hack 'n' Slash games. Depending on the devs, they can get into other genres as well (shooters), but generally shooter QTEs aren't as extensive as the others. For example, a shooter might have ten spread out across twelve cutscenes, but an AA or HnS might have one hundred as part of actual gameplay in addition to cutscenes.
I'm not a fan of QTEs myself; I think they limit gameplay and the depth of story involved with it. QTEs remind me that I'm playing a game, which makes it hard to lose myself to the story of it; it's really difficult to enjoy a cutscene when a big ol'
X pops up in the middle of the screen. I think I heard someone describe QTEs once as "The developer wants to do something awesome, but isn't competent enough to implement using actual gameplay."
Personally, I think they, like the increasing amount of tacked-on multiplayer in SP series, are the two biggest problems video game development today, and I absolutely detest when developers feel the need to implement them for whatever reason (cough Ninja Gaiden 3 cough).
Button-mashes, on the other hand, are more tolerable for some reason; Darksiders' final battle featured two or three sword-locks that I actually enjoyed. However, I only enjoy them as a
part of gameplay, not cutscenes; Metal Gear Solid: Peace Walker had three button mashes in a row as part of a cutscene, where if you failed, you had to start over at the first one, and those were simply ridiculous. If not for those, I would have probably enjoyed the game; as it were, they led to one broken controller and two quite dreadful arm-aches in both my arms.