I wouldn't call it the RPG standard. Most RPGs use a bulk "XP pool", and when you surpass a certain threshold, you level up and raise your skills based on a set number of points. ES has always used kind of an inverse system, where you level up the skills specifically in order to level up. There's a MMORPG called Dragonrealms that uses a similar system and it works very well in that setting. All its other systems are also very different from 'standard MMO's'. The only draw backs are that it's a MUD (all text) and it has a really REALLY high subscription fee. . .
You're trying to put a spin on it that isn't there. TES uses a genre standard. TES still uses a bulk "XP pool" but it simply puts it in two separate stages instead of the normal single stage that is found everywhere else.
Single stage is the following: Perform an action/actions to gain exp; when X amount of exp is gained, level up.
TES does it this way: Perform an action to gain exp; when X amount of exp is gained, skill that action is linked to levels up, when X amount of said level is gained, level up.
It's the exact same system, TES simply adds a middleman between action exp and leveling up.
Simply put, TES still does "do enough of X to level up."