As it is there is a huge exploit if you perk all three crafting trees plus enchants. From my observations the base values for the armor and weapons actually looks pretty balanced but when you start enchanting +%smithing and taking +%smithing potions combined with perks things really start to go awry. Level 39 elf ranger and I can pretty much one shot most everything in the game, especially with sneak damage. So I was wondering what people thought about good house rules to use that both restrict the player from being too powerful while also allowing for good avenues of advancement.
My current idea for my future characters is to only perk at most 1 crafting tree and not to use the +%smithing enchantments and potions; your thoughts?
