» Mon May 14, 2012 2:17 pm
I was going to leave things at thinking, "Oh, god, it's time for these threads," but you guys brought up an interesting point.
While Skyrim couldn't be a true online game, I've always figured co-op could work balance wise in Elder Scrolls games, provided the players didn't actively game the system and someone were willing to do all the work necessary to code it. When it comes to quests/quest NPCs, shouldn't one player be able to actively sabotage the other? It wouldn't be fair, but it would be consistent and the main sign of a moving world. Most quests would need to be tailored on a case-by-case basis, most of which can be accepted by all players at one time but when one person passes everyone else fails. To make teaming up actually fair, you'd want to implement a system where if he two/three/however many showed up together, you could either fight amongst yourselves about who gets the reward (the NPC refusing to give it out until you make up your minds, or maybe giving the reward to the nicer/more attractive/whatever else person), or you could say, "Oh, my friend here helped me," and you'd both get half, or you can both peaceably decide who gets the reward if it's an item and get the quest completed in your journal.
Not sure how the main quest would work, though. I'd guess only one could complete it, but you'd all still be Dragonborn.
Still, as of now all this is just wishful thinking; hopefully none of you are really looking forward to it because it's going to fall through.