On the subject of Player Guilds

Post » Mon May 14, 2012 11:46 pm

I think we know at this point there will be player guilds in TES:O, they haven't mentioned anything yet but it would be foolhardy for ANY modern MMO to not have them. So I figured it's time to rev up the discussion on this topic and let's get an idea of what the guild culture will be like in TES:O and offer up ideas for how we think it should work based off what we now know. To help ease us into this I've created a quick questionnaire you can quote and fill out to get the discussion started:


1: There are already lore-established guilds within the Elder Scrolls universe, so what do you think that player guilds should be called in the game?


2: Will you be joining/creating a guild in TES:O or are you more of a solo player?


3: If you do want to join a guild, what do you hope to gain from a guild (IE: what type of guild are you looking for?)


4: Do you think you'd rather join a faction-wide or a race-specific guild or is that not a big issue for you?


5: What elements of gameplay do you want to see to help support guilds in the game?


6: Is there anything about adding player guilds to TES that concerns or worries you as a player?


7: Mouth off on any other subject I may have neglected to mention.
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Darian Ennels
 
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Post » Mon May 14, 2012 4:55 pm

and of course here's my opinions.

1: There are already lore-established guilds within the Elder Scrolls universe, so what do you think that player guilds should be called in the game?

I think it should be dependent upon the faction or race making the guild, I'd like to see Argonians have Tribes, and Dunmer have houses, but in a more pragmatic sense if they must all have one name, I think "Clan" would probably be best to differentiate from any existing TES organization.

2: Will you be joining/creating a guild in TES:O or are you more of a solo player?

Yes I will be creating my own guild, though it's too early for me to decide much beyond that.

3: If you do want to join a guild, what do you hope to gain from a guild (IE: what type of guild are you looking for?)

A bit of everything, but above all I want to experience a lore-friendly roleplay guild where people actually play as the races from TES, I don't want to run into Argonians thinking they are dragon-men, or Bosmer thinking they are Legolas

4: Do you think you'd rather join a faction-wide or a race-specific guild or is that not a big issue for you?

I'm sure the ability to have a guild for the whole faction will be included but from a lore perspective if I play as a Dunmer Clan, I would like there to only be other Dunmer there

5: What elements of gameplay do you want to see to help support guilds in the game?

Clan Vs. Clan Warfare... kinda doubt that'll happen, but what I really would like to see is the ability to create a true identity for your Clan, obviously things like customizable uniforms (or even... tabards) would be nice, but even going further, designing your own battle standards you can hold, war dressings for mounts, maybe even a clan hold where you can all meet and have clan specific vendors and services.

6: Is there anything about adding player guilds to TES that concerns or worries you as a player?

Only that there might not be enough customization options, I like the idea of creating my own ranks for example, not using pre-made military style ones with set-in-stone permissions.

7: Mouth off on any other subject I may have neglected to mention.

I just hope to see lots of other quality RP Lore-friendly guilds, or even a RP-only server available

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Christie Mitchell
 
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Post » Mon May 14, 2012 11:25 pm

A bit of everything also, including RP, but mostly as a subset of the player base I can chat with while playing mostly solo.
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naome duncan
 
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Post » Mon May 14, 2012 11:24 am

I don't like the idea of multiple race guilds being "clans". To me, it's the Nordic equivalent of "house".

Plus, my planned Nord only guild uses clan in the name. :P Would be weird to be "Clan Dead-Sea, the clan".
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lacy lake
 
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Post » Mon May 14, 2012 7:15 pm

I don't like the idea of multiple race guilds being "clans". To me, it's the Nordic equivalent of "house".

Plus, my planned Nord only guild uses clan in the name. :tongue: Would be weird to be "Clan Dead-Sea, the clan".

I see what you mean, the name really isn't that important except as what people will use to address them all universally, obviously each one will have it's own name, whether it be a House, Tribe, Clan, Company, or what have you.
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Mashystar
 
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Post » Mon May 14, 2012 7:23 pm

1: There are already lore-established guilds within the Elder Scrolls universe, so what do you think that player guilds should be called in the game?

"Guild" or "Company" seems legit. The Blackwood Company in Oblivion could be easily imagined as a player guild in TES:O as it's basically a company founded by Argonian mercenaries.

2: Will you be joining/creating a guild in TES:O or are you more of a solo player?

If I end up playing the game, I will probably end up going solo most of the time.

3: If you do want to join a guild, what do you hope to gain from a guild (IE: what type of guild are you looking for?)

Quality rp, epic PvP, reliable players.

4: Do you think you'd rather join a faction-wide or a race-specific guild or is that not a big issue for you?

Personnaly, I'd love to be able to join the House Redoran. That said, it will depend on my character. If I end up playing a Dunmer, I would prefer playing with other Dunmer players rather than nords and argonians (even if Im not completely against it).

5: What elements of gameplay do you want to see to help support guilds in the game?

Ways to create business so that guilds can make profit out of it, and that PvP influence said business.

6: Is there anything about adding player guilds to TES that concerns or worries you as a player?

I only hope that RP server won't be flooded with "competitive" guilds wich doesn't care one bit about the rp or the lore.

7: Mouth off on any other subject I may have neglected to mention.

They talked about addin the fighters guild and so on, but I hope that we will have some race/faction specific guilds like the Great Houses.
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CORY
 
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Post » Mon May 14, 2012 4:51 pm

7: Mouth off on any other subject I may have neglected to mention.

They talked about addin the fighters guild and so on, but I hope that we will have some race/faction specific guilds like the Great Houses.

I too would like to see this, one of my biggest disappointments with Oblivion and Skyrim was they went from like 14-15 playable factions each with rather extensive quest chains and ranks (with the exception of the vampire houses) down to a solid 4. Though if they go with the standard model of reputation factions I can see this working well, giving each faction a series of quest chains, then following them up with repeatable dailies or turn-ins to unlock rewards from them. They have to be careful though, if you make a faction like the Great Houses of Morrowind as an actual reputation faction then it breaks lore, since at this time period not all of the Great Houses would be open to dealing with all races, they might work better as quest hubs for specific races though, or race-only factions that offer rewards equivalent to other race only factions.
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roxanna matoorah
 
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Post » Mon May 14, 2012 10:23 pm

1: There are already lore-established guilds within the Elder Scrolls universe, so what do you think that player guilds should be called in the game?

For a long time now I've been against the use of the term 'guild' in MMO's, as it actually means "an association of artisans/craftsmen in a particular trade", not a band of heroes. So I'm gonna agree with the OP on this one, "clans" would be much more fitting (unless you plan on making a 'blacksmithing guild', for instance, or "trader's guild", using the term for its actual purpose).

2: Will you be joining/creating a guild in TES:O or are you more of a solo player?

Joining, yes. The main thing about MMO's is to play with other people, so of course I want to be with others as I go about.

3: If you do want to join a guild, what do you hope to gain from a guild (IE: what type of guild are you looking for?)

You know, this 'Blacksmithing Guild' is growing on me. If it's really compelling to craft items and sell them on to players, heck I'll give that an honest go. Could be sustainable, really, if most weapons and armour were always crafted from "boss-materials", that broke down after some extended time, and had to be reforged. But apart from that, some like-minded individuals with some healthy RP I think is what I'd enjoy.

4: Do you think you'd rather join a faction-wide or a race-specific guild or is that not a big issue for you?

I mainly play as a Redguard, so I'll have Orcs and Bretons to worry about - which I'm not too worried about. Doesn't matter, the player-situation will decide that.

5: What elements of gameplay do you want to see to help support guilds in the game?

Housing. Give my Blacksmithing Guild the option to buy a small apartment/shop in a town, below the groundlevel of Riften for example. Then make those apartments instanced, and when you open the outer door it'll give you a list of say 50 "guilds" that have set up shop there in that hole. You choose my Blacksmithing shop, and you enter a room that I've decorated, where I sell my crafted goods. Think capital cities in Age of Empires Online. That sort of technology might work (not that I'm of technical knowledge). Then as my "Blacksmithing Guild" make more money, I can buy more expensive shops in other towns, and move to a more prolific area, generally working my way up until I have an amazing shop in the Imperial City or Solitude or whatnot, and everyone on the realm knows that my shop sells the most fantastic of gear. At the same time, that would make every realm truely unique. Basicly you'll get a speed-course in setting up a buisness (who says games aren't educational?)

That being said, I don't want no "perk system". It was fun when WoW introduced that, but after some time it became clear that it was just becoming all about the buffs a "guild" provided, not the people themselves (I jumped a bit..).


6: Is there anything about adding player guilds to TES that concerns or worries you as a player?

The name speaks for itself. Though I hope that on an RP realm they'll have Game Masters to handle that sort of thing.

7: Mouth off on any other subject I may have neglected to mention.

Housing can make TES:O stand out as an MMO, I really do believe that. Also I wanna get my Blacksmithing Guild to economical glory.
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Rob Davidson
 
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Post » Mon May 14, 2012 4:31 pm

1. I'm happy with anything that isn't called ramboz-who-will-rulez or similar.

2. Joining

3. RP possibilities mostly

4. Hmm.. Race specific could hold certain potential, especially since I'm heavily leaning on Ebonheart, which has race based tensions.

5. Some advantages(can't name anything that I want), something else for guilds to do that guild VS guild.

6. If there aren't RP servers, I worry that there are guild that just say: "lore? what's that, lol"
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Scott
 
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Post » Mon May 14, 2012 11:22 pm

I'd like to put forth the motion that as many of us as possible band together, and roll on the same RP server.

Not in the same guild necessarily, but just so we can (hopefully) guarantee a community free of guilds like the aforementioned "deadgirlscantsayno". Anyone interested, at all?
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Sophie Morrell
 
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Post » Tue May 15, 2012 1:48 am

I'd like to put forth the motion that as many of us as possible band together, and roll on the same RP server.

Not in the same guild necessarily, but just so we can (hopefully) guarantee a community free of guilds like the aforementioned "deadgirlscantsayno". Anyone interested, at all?

You have my smithing hammer. Well, no, you don't have it, cause it's mine. But I'll offer you my services!
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Chris Jones
 
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Post » Mon May 14, 2012 3:19 pm

I'd like to put forth the motion that as many of us as possible band together, and roll on the same RP server.

Not in the same guild necessarily, but just so we can (hopefully) guarantee a community free of guilds like the aforementioned "deadgirlscantsayno". Anyone interested, at all?

I'm down for this idea, an RP server specifically for the lore-friendly guilds would be great.
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Kayla Oatney
 
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Post » Mon May 14, 2012 11:21 pm

Beauty. :)

Guess there isn't a lot more to talk about until we at least have a list of server names, lol.
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Guy Pearce
 
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