Usually in a game you get horizontal tearing when the frame rate exceeds the monitor refresh rate. This is fixed simply by applying vsync. Well, I always run my games with vsync forced by utilizing D3DOverrider (triple buffering of course).
Although my frame rate never exceeds my monitor refresh rate of 60 Hz while playing RAGE, I still get this very weird horizontal tearing unlike anything I've seen in a game before. This is the only 'game breaking' problem I've encountered aside from the low res textures but meh. Still a great fps game and a great tribute to Doom and Quake.
Forcing vsync in the nvidia control panel and also forcing it via steam launch options doesn't fix it. I'm guessing this issue can only be resolved with a patch.
Hopefully id will take notice.
Don't suppose by some off chance someone has found a way to eliminate this problem entirely?