» Mon May 14, 2012 10:14 pm
Yeah it's pretty obvious that Bethesda's using bog-standard cascaded shadow maps; (unsure as to whether or not they're modulative or 'true' shadow masks) there also seems to be a screen-space blur going on with some possible multiresolution rendering and a depth-aware upsample, as dikeing with the ShadowQuarter INI whatsit demonstrates. Feel free to point folks here for a more authoritative explanation of what's happening, although this is obviously still speculation until someone can get a definitive shader decompile.
That said, two suggestions I would sent Bethesda's way would be to use some slope-scaled depth biasing if they aren't already and to look into generating the depth maps using back-face culling instead of front-face. The acne overall is surprisingly good, but maybe the blur is just masking it.