Dynamic Environments on:
http://i.imgur.com/9cBqH.jpg
Dynamic Environments off:
http://i.imgur.com/XzLxE.jpg
But with the new patch, I can't change this, because the variable is locked. Actually, the variable was locked in the first place, but the cvaradd command let you get around the lockout.
Here's another tweak I like: cvaradd m_menu_sensitivity -0.1. The mouse cursor in this game is completely jacked because the input is being processed as gamepad input. Acceleration, smoothing, angle snapping, and dead zones are all being applied. With the new patch, the mouse cursor is still busted, but I can't do anything about it.
Here's another one: vt_maxaniso 8. This cranks up the anisotropic filtering to clean up texture shimmering. It does expose texture seams in high contrast areas if you smash your face right up against them, but these textures already look terrible up close so it wasn't a major loss. Now I can't increase vt_maxaniso above 4.
Furthermore, the anisotropic filtering in this game is broken to begin with. Every time a new map loads, it uses an AF value of 2, regardless of what vt_maxaniso is set to.
Oh, and I get worse texture streaming with the new patch, too. I had no problems when I could set vt_maxPPF to 16. Now you're adjusting it on the fly or something and you aren't doing it right.
Don't lock variables. Don't prevent us from fixing the problems in this pathetic port. Don't reach into a product I already paid for and take away features I like to use.