Elder Scrolls Online: Create Success...or Copy it?

Post » Mon May 14, 2012 11:35 pm

Now, I rarely post on forums, so this is only based on a hunch.

I assume Bethesda releasing an advertisemant revealing no information other than the title and the implications, they want a public response. Basically, read the forums, obtain feedback, see discussions between fellow gamers, and more than likely mold the work in progress towards public demand. At least I hope that is the case, and not just based on aesthetics and anonymity with the foreshadowing advertisemants.

My voice is rather a concern for this...

As the title states, there are two ways that art is formed when catered to a public audience. Replicated (as in mass produced in large quantities with minimal labor, material use, and overall cost) or the illusive road less traveled, leaving art to be created.

Elder Scrolls V: Skyrim, is an example of both. I can understand reasons behind this, but I also know when the wool is being pulled over my eyes. I don't think I need to mention the travesty that is Call of Duty. These are the Bethesda forums. There are many bugs in Skyrim. As well as a few questionable decisions that had traded Role-Playing for First Person Shooter...or "Sworder" in this case. I'd rather not go into details since you'd know them more than likely, and that would make this longer than I have drawn it out to. I am aware this is long and a bit scattered.

However, we don't need more of the same. If anything, we need more of a deviation from what has been done. I implore you, if anybody is listening or taking note, please don't let this be World of Elder Scrolls. I believe there are many people that are like-minded and believe Elder Scrolls multiplayer, where you dungeon dive with a few friends would be not just better, but beneficial to both the hardcoe and casual market. I don't want to be alienated, nor would I want a company I'd like to keep making purchases from forget about me and concentrate on people who will buy anything.

What say you? Would you rather have an MMO of Elder Scrolls? I think that would be so impersonal, and not have the Elder Scrolls feel period. I'd rather not hear about "Raid Night" on the Imperial City by the │?Shadow Scale?│party that includes monkeychugger98, 69ididyourmom69, lolcallofdutyisthegreatestgameeversowhyamiplayingelderscollsbecauseitisdumb, darkenforcersatanistshadow"i'msobadbecausemyscreennameisdark", sam978becauseieliminatedthe977othersamsandcouldn'tpossiblythinkofanoriginalnamesoi'lljustusearandomnumberthatmeansnothing, squirrelhunter?£??S?manydifferentsymbolsasifthat'sunique, and iusethewordnoobtodescribepeoplewhoaren'tasgoodasiamandno-lifeforthosewhoaremoreskilledbecauseiamperfectandcandonowrong. I don't care if it's mean, that's what will happen if it's an MMO. 99% of the players will have never played The Arena, or Daggerfall, or Morrowind, or even Oblivion for that matter.

I'm already tired of the "arrow in the knee" "joke" that permeated everywhere. Excuse my grammatical mistakes, but I'm not writing a report on the gross estimated tie purchases per capita for Banana Republic.
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Louise Andrew
 
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Post » Mon May 14, 2012 6:56 pm

These names will happen in any and every online game form, the best way to combat this is having strict RP servers.
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Elizabeth Falvey
 
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Post » Mon May 14, 2012 6:14 pm

WoW does alot of things right and that's why it is and has been the top MMO for a very long time. Personally if I get a game as polished and well executed as WoW I'll be thrilled. That kind of execution in my favorite world of Elder Scrolls? yes please.

and as for the terminology...you'll just have to get over that. MMO terminology and slang is all part and parcel of the genre. You need well known naming conventions so that people know what you're talking about. Names are the same way, anywhere the internet is involved and people get to hide behind anonymity there will be the inevitable...."interesting"...names
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sally R
 
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Post » Mon May 14, 2012 7:51 pm

This is sort of more the type of thing I always dreamed of when thinking of an ES Online: http://www.kickstarter.com/projects/1675907842/pathfinder-online-technology-demo

It's also I believe where the future of the genre lies. So, I'm holding out hope that many of the unrevealed details are sandbox features (interactive environment pieces, player constructions, real economy, etc).
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Dawn Porter
 
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Post » Mon May 14, 2012 8:24 pm

Elder Scrolls online, as I have said, will be a massive TES game that allows PvP and Co op. Along with that you have to pay money to play monthly.
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Jimmie Allen
 
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Post » Mon May 14, 2012 9:49 pm

we don't need more of the same. If anything, we need more of a deviation from what has been done.

Couldn't agree more. Forgot which interview it was but one of the developers said something along the lines of "having a game that feels comfortable for MMO players to transition over to." But why? Could be that I'm misinterpreting this but it seems like (from that statement) it will have more of a WoW feel. Which, needless to say is kinda...iffy. To me at least.

99% of the players will have never played The Arena, or Daggerfall, or Morrowind, or even Oblivion for that matter.

Not quite sure what your trying to say here. Not flaming but I'm asking politely, what's your point there? You can include me in that 99%. Never played any of those games and only started becoming a Bethesda fan when I heard of Fallout 3. Even then, never played any of the other Fallout games, Fallout 3 just did it for me. It was different and had its own look and feel and I loved it.

But back to the matter at hand. I've never played any of TES games in the series besides Skyrim. But after playing Skyrim I immediately fell in love with the look, feel, play style, and ESPECIALLY the story. The lore in TES is fascinating and I think that's definitely what makes this game and probably the series (can't say out of confidence) so great. That you can explore dungeons and abandoned castles and cities and WHEREVER you go, there is a little story/background to them. I love that. And expect to see that in their upcoming MMO.
But I ask again what your point is because I agree with you but I'm just a little confused about that part.
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Robert DeLarosa
 
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Post » Mon May 14, 2012 10:40 pm

I'm not sure what the point the OP is trying to get across after the first paragraph. Anyway, I too hope the trailer/announcement is a feeler but I get the feeling it is not. I just see the game as a massive flop. The success rate of MMO's is very small.

I think the fact that Bethesda is not producing the game themselves leads to my skepticism. Zenimax Online has never produced a single game. I understand this MMO has supposedly been in production since 2007, but to me it screams... There's a Green Lantern film coming out, quick we need a video game to profit from!
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Michelle Serenity Boss
 
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Post » Mon May 14, 2012 3:24 pm

Interesting! I'm glad to see that I haven't been misinterpreted and have people thinking I've stepped all over their feet. I never sound like a nice guy when typing...thank you for the level-headed responses.

Anyways, the names were rather just symbolism for the inevitable wave of people running around and disrupting gameplay for others. I'm not saying I'd like to banish people like that, I just mean stepping into that territory could be the equivocation to downfall. Casual and hardcoe alike. Sort of like a club. All is well until you let that one person in, and soon enough we've got "Bronies" talking about the correlation between Skeletor and Hedes from Disney's Hercules. No offense to any "Bronies" out there. Even in order to prove my point I have to bring off topic comments in that make no sense.

But I digress...

As for the MMO type playing style...it isn't a necessarily bad idea, but do we need "World of Warcraft II: Electric Boogaloo"? I totally agree that World of Warcraft happens to be an MMO done right and then some, but does Elder Scrolls need an MMO? I honestly have never felt, "Hey! You know what? Maybe there should be an Elder Scrolls with millions of online players!". They can rival WoW with an MMO, but it seems so out of place. I've never had that notion, nor would it be appropriate. What would 30-40 people dungeon dive, a volcano? Sure, having players be merchants, trainers, hired hands, scouters, spies, etc. might be fun, but it would take a considerable amount of work to have me believe I'm buying an Elder Scrolls.

And yes, just like the "Green Lantern film...", I am in agreement. It seems that within the popularity of online games and having companies become overnight giants based solely on that factor, Elder Scrolls wants some of the spread. Unfortunately, this can only be spread so thin. Not long before Indie companies decide to join the ranks and we have little to no co-op, single player, or even multiplayer games left due to massive online play.

Having an MMO could be interesting, but I don't see it fit. Elder Scrolls has never provided that atmosphere or feel. If this happens to be more of a spin-off, than I'd conclude that there's no harm. But if this is contributed as Elder Scrolls 5 1/2, or Elder Scrolls VI...then I'd say that's trouble.

The old games...I just mean most kids and new players forget that there are old players. Not only that, but one of the worst travesties could come from that...basically what happened to the Final Fantasy series. Final Fantasy VII comes out, people flock to stores to get it, it's so proclaimed RPG of eternity, and from then on, all the ridiculous tomfoolery paves the way for the new games, and they get worse and worse because people expect Final Fantasy VII-2, VII-3, VII-4, and so on. As an example, Final Fantasy X-2. How do you make a sequel of a sequel?

Regardless of what one says about the gameplay or what is happening, I'm not even going to listen straight form the horses mouth, because the actual playing of the game will reveal this to be a flop or not. I believe you've missed my point entirely if you think I was asking about what the game was. I was stating what I'd like it to be and how others would like it to be, because often times companies play the field and wait for response to make the product better...or worse. 50/50.
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loste juliana
 
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