Smithing daedric weapons -- limited to heavy armour?

Post » Mon May 14, 2012 9:47 pm

So, the second best light armour is glass, the second best heavy is daedric, there's no 'dragon' weapons being the best material for armour (light and heavy).

This then leads to the situation where light armour smithing perks are 'worth less' because the weapons (rather) than the armour are inferior -- ebony and deadric are traditionally superior compared to glass.

How do we interrupt the balancing related to these perks?
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Stephy Beck
 
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Post » Mon May 14, 2012 8:12 pm

Dragon could potentially be linked to the end of both branches. Not sure though, I haven't seen the actual tree.
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gemma
 
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Post » Mon May 14, 2012 8:34 pm

Dragon could potentially be linked to the end of both branches. Not sure though, I haven't seen the actual tree.

You read the OP, or even the thread title?

No idea how this issue will be solved, OP, and is one of the many things I dislike about the Smithing tree. It's possible Glass Weapons will be comparable to Ebony, but that still leaves Daedric as being superior. Light Armour smiths may just have to rely on finding their late game weapons, instead of making them, which pretty much svcks.
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Shelby McDonald
 
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Post » Mon May 14, 2012 10:46 pm

Good point, will glass be the same as daedric or can you "back track" because dragon is touchin deadric? Also, you have to pump points into light to use the "magical improvement" perk, if i read thetree correctly
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Chris BEvan
 
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Post » Mon May 14, 2012 4:29 pm

You read the OP, or even the thread title?

No idea how this issue will be solved, OP, and is one of the many things I dislike about the Smithing tree.
Yes, but assuming there are Dragon weapons, which are most likely superior to Daedric, it's not such a huge deal. you just have to stick it out until you get to the Dragon bone weapons.
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Jonathan Montero
 
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Post » Mon May 14, 2012 1:33 pm

Yes, but assuming there are Dragon weapons, which are most likely superior to Daedric, it's not such a huge deal. you just have to stick it out until you get to the Dragon bone weapons.

Every Perk on the tree lists Armour and Weapons of that material type except on the Dragon Perk. So, it can be safely assumed that there are no Dragon weapons.
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Victoria Bartel
 
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Post » Tue May 15, 2012 2:22 am

Yeah this bugs me to no end as well (the only major fault I have found/cared about so far.) I really hope at minimum you can backtrack from dragon.
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TRIsha FEnnesse
 
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Post » Mon May 14, 2012 3:03 pm

Anyone given the thought that Light armor has 3 perks , Heavy has 4?
(Not counting the first and last)

Just giving a bit of a brain-teaser , see if it makes sense for more out there XD
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renee Duhamel
 
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Post » Mon May 14, 2012 2:09 pm

Anyone given the thought that Light armor has 3 perks , Heavy has 4?
(Not counting the first and last)

Just giving a bit of a brain-teaser , see if it makes sense for more out there XD

I have, also in the light armour part of the tree you can't make 'scale' or 'plate' weapons (only armour) which makes the entire situation appear to svck even more...

I wonder if they can balance it so glass weapons do less damage than daedric but swing faster and take less stamina to swing? Even in such scenarios however, daedric daggers would still be preferable over glass due to the damages being multiplied by stealth attacks which are generally utilised by light armour wearing individuals.
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Penny Wills
 
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Post » Tue May 15, 2012 5:03 am

I have, also in the light armour part of the tree you can't make 'scale' or 'plate' weapons (only armour) which makes the entire situation appear to svck even more...

I wonder if they can balance it so glass weapons do less damage than daedric but swing faster and take less stamina to swing? Even in such scenarios however, daedric daggers would still be preferable over glass due to the damages being multiplied by stealth attacks which are generally utilised by light armour wearing individuals.

*Scratches head*
This is confusing :(

But a Plate-armor, wouldn't that be a Heavy Armor? o0
Sounds that way XD
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SiLa
 
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Post » Mon May 14, 2012 9:02 pm

I have, also in the light armour part of the tree you can't make 'scale' or 'plate' weapons (only armour) which makes the entire situation appear to svck even more...

I wonder if they can balance it so glass weapons do less damage than daedric but swing faster and take less stamina to swing? Even in such scenarios however, daedric daggers would still be preferable over glass due to the damages being multiplied by stealth attacks which are generally utilised by light armour wearing individuals.

Plate and scale are the way armours are built, not materials, so it's natural that they are light armour only. I agree with at the very least making "light" weapons take less stamina to swing, but either way I'd rather have daedric swords for my dual-wielding (but light armour wearing) character.
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tegan fiamengo
 
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Post » Mon May 14, 2012 11:25 pm

So, the second best light armour is glass, the second best heavy is daedric, there's no 'dragon' weapons being the best material for armour (light and heavy).

This then leads to the situation where light armour smithing perks are 'worth less' because the weapons (rather) than the armour are inferior -- ebony and deadric are traditionally superior compared to glass.

How do we interrupt the balancing related to these perks?


If you look at the Tree .. you can tell a Few things.

http://i.imgur.com/ZZhwL.jpg.

Yall are looking at it wrong . it is 100% Fair.

Give me a Sec too try too Explan.

If you Start from the frist Perk going Left (Light arrmor). It Takes 4x Perks to get Glass, 5x to get Dragon And 6x to get Daedric.

I You Start from the Frist perk & go RIght (heavy armor). It takes 5x Perks to get Daedric & 6x To Get Dragon.

...

Looking at it like that i would Say it is 100% the same .. if not better for Light be cause if you find your Daedric Weapons .. you save A perk too spend elseware and you can get them sooner.

So teir for it is 100% FAIR
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Nikki Hype
 
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Post » Mon May 14, 2012 2:06 pm

If you look at the Tree .. you can tell a Few things.

http://i.imgur.com/ZZhwL.jpg.

Yall are looking at it wrong . it is 100% Fair.

Give me a Sec too try too Explan.

If you Start from the frist Perk going Left (Light arrmor). It Takes 4x Perks to get Glass, 5x to get Dragon And 6x to get Daedric.

I You Start from the Frist perk & go RIght (heavy armor). It takes 5x Perks to get Daedric & 6x To Get Dragon.

...

Looking at it like that i would Say it is 100% the same .. if not better for Light be cause if you find your Daedric Weapons .. you save A perk too spend elseware and you can get them sooner.

So teir for it is 100% FAIR

It's not confirmed that you can loop around dragon to get daedric, so without that confirmation (and as a pessimistic person) I'll assume it isn't in and say that no the tree isn't fair as it stands.
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Tyrone Haywood
 
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Post » Tue May 15, 2012 2:07 am

If you Start from the frist Perk going Left (Light arrmor). It Takes 4x Perks to get Glass, 5x to get Dragon And 6x to get Daedric.

I You Start from the Frist perk & go RIght (heavy armor). It takes 5x Perks to get Daedric & 6x To Get Dragon.

That was my point as well.

But, what about this;
The second "Light" Armor perk is called Advanced Armors, and is only the crafting of Armors and not weapons.
If you count weapon vs armor perks for each side, 2 weapons - 4 armors for Light vs 4 weapons - 4 armors for Heavy.
(Again not counting first and last)
And even if you think "okay, so light will get more armors" , I find that "Plate" (Under Advanced Armors) sounds pretty Heavy Armor to me.

What you guys think?
Just tossing my thoughts out there.
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scorpion972
 
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Post » Mon May 14, 2012 10:43 pm

Plate and scale are the way armours are built, not materials, so it's natural that they are light armour only.

True, my point was more to do with that being yet another light armour perk that isn't related to weapons as well as armour.

Interestingly in Morrowind there was: Imperial newtscale armour (light armour), Imperial Dragonscale (medium armour),

I agree with at the very least making "light" weapons take less stamina to swing, but either way I'd rather have daedric swords for my dual-wielding (but light armour wearing) character.

It's something of a dilemma when it comes to a Nord barbarian (light armour) and use of a double handed weapon.
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Josh Sabatini
 
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Post » Mon May 14, 2012 3:50 pm

True, my point was more to do with that being yet another light armour perk that isn't related to weapons as well as armour.

Interestingly in Morrowind there was: Imperial newtscale armour (light armour), Imperial Dragonscale (medium armour),



It's something of a dilemma when it comes to a Nord barbarian (light armour) and use of a double handed weapon.

Yeah I definitely agree with your second point, someone using light armour doesn't mean they only use daggers and bows, I plan(ned) on dual-wielding swords that I could smith myself, but if I have to take every heavy armour perk just to be able to do that I'll be more than a little pissed off.
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Tai Scott
 
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Post » Mon May 14, 2012 11:50 pm

What do you mean there are no Dragon weapons?
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Adam Baumgartner
 
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Post » Mon May 14, 2012 1:49 pm

What do you mean there are no Dragon weapons?

You can make dragon bone armour but not dragon bone weapons.
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louise hamilton
 
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Post » Mon May 14, 2012 6:19 pm

It's not confirmed that you can loop around dragon to get daedric, so without that confirmation (and as a pessimistic person) I'll assume it isn't in and say that no the tree isn't fair as it stands.
Not to mention, going for Daedric (heavy) stuff after investing in being light wouldn't be all that useful.

How many levels are there to the smithing perks? Perhaps Glass Smithing can be leveled up more (thus be able to improve Glass armor/weapons more) than Ebony, so the extra-improved Glass could be another "tier" comparable to Daedric as standard Glass is to Ebony.
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Enie van Bied
 
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Post » Mon May 14, 2012 6:25 pm

You can make dragon bone armour but not dragon bone weapons.
Says who?
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Imy Davies
 
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