A question about lockpicking for those that "know"

Post » Tue May 15, 2012 6:25 am

Ok i know that only a few people could answer this question but since there was already a thread about lockpick from someone who says they have played the game I thought I could ask this question



In fallout you can attempt to open a box, and if you feel like you are about to fail, you can quit out and retry as many times as you want. Is this the same in Skyrim, because i thought this was the very reason most people didnt take any of the lockpick perks in fallout

So i hope someone spots this question and can answer it before it falls off the front page.
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Emily abigail Villarreal
 
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Post » Mon May 14, 2012 5:53 pm

I'm not one that "knows", so I don't know. But even if you can't, a save and load should do the trick.
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Siidney
 
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Post » Mon May 14, 2012 5:30 pm

I'm pretty sue it is, but your lockpicks break in a millisecond without the perks so you probably won't have many opportunities to back out before your pick breaks. I haven't played the game because I am a loyal citizen of the empire, but a lot of people are talking and that's what I've heard.
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Hussnein Amin
 
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Post » Mon May 14, 2012 5:19 pm

Opening high level locks with a low skill level appears to be near impossible and don't let someone who thought they were good at the fallout system tell you otherwise. Even with saving and reloading or a keep trying system... it can take upwards of 10 minutes to open a hard lock with a low skill.
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James Smart
 
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Post » Mon May 14, 2012 7:32 pm

Does lockpicking skill affect the differnt levels of locks, or is it only the perks that lower lock difficulty?
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Dan Endacott
 
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Post » Tue May 15, 2012 1:18 am

I'm not one that "knows", so I don't know. But even if you can't, a save and load should do the trick.
If Skyrim has the same issues as Oblivion with game artiffacts when loading without exiting the game first, that's a pretty good recipe for an early corrupted save.
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Cedric Pearson
 
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Post » Tue May 15, 2012 4:14 am

If Skyrim has the same issues as Oblivion with game artiffacts when loading without exiting the game first, that's a pretty good recipe for an early corrupted save.

Didn't notice that in Oblivion. I reloaded my saves a lot of times in front of Sigil Stones but none of my saves on the Xbox 360 are corrupted. PC ones have been corrupted before though, but I didn't mass reload on PC since I can just mod in anything I want, so there's no point in optimizing Sigil Stones.
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TOYA toys
 
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Post » Mon May 14, 2012 4:33 pm

You don't know when your pick is going to break, so you can't just back out of it. I guess you could save before trying any lock
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dell
 
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Post » Mon May 14, 2012 3:37 pm

Didn't notice that in Oblivion. I reloaded my saves a lot of times in front of Sigil Stones but none of my saves on the Xbox 360 are corrupted. PC ones have been corrupted before though, but I didn't mass reload on PC since I can just mod in anything I want, so there's no point in optimizing Sigil Stones.
Well, in PC case, mods introduce a lot of new variables and so this loading method causes a way greater corruption on a save file, but that didn't means this is a safe practice in a vanilla game. Probably they fixed this anyway but I won't be doing it just in case.
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Blackdrak
 
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Post » Tue May 15, 2012 6:52 am

Well, in PC case, mods introduce a lot of new variables and so this loading method causes a way greater corruption on a save file, but that didn't means this is a safe practice in a vanilla game. Probably they fixed this anyway but I won't be doing it just in case.

That's reasonable, and it has made me less keen to mass reload saves now. :unsure2:
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Sweet Blighty
 
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Post » Mon May 14, 2012 5:11 pm

The skill level makes a big difference in the ease of lockpicking. Perks may not be necessary, but it will be necessary to increase your lockpicking skill.
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steve brewin
 
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Post » Tue May 15, 2012 2:25 am

Apparently, the lockpick system is similar to Fallout's but it's more difficult and lockpicks break easily. That's all we know :shrug:
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ShOrty
 
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Post » Mon May 14, 2012 10:44 pm

Then I guess its not really at all like fallout then.

The mechanics maybe but not the reality
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Kitana Lucas
 
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Post » Mon May 14, 2012 9:03 pm

I "know"..at low levels more difficult locks have a very small sweet spot..it's hard as hell and you'll blow through alot of lockpicks..you Aldo can't quit out of it and start over.the fatigue you put on the pick carries over to the next lock..might be perks for this..didn't look
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Katie Pollard
 
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Post » Mon May 14, 2012 4:29 pm

I "know"..at low levels more difficult locks have a very small sweet spot..it's hard as hell and you'll blow through alot of lockpicks..you Aldo can't quit out of it and start over.the fatigue you put on the pick carries over to the next lock..might be perks for this..didn't look

Well then that makes the perks a lot more useful...if they weren't negated by the Skeleton Key.
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Maria Garcia
 
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Post » Tue May 15, 2012 6:42 am

I don't know for sure but the rumors I've read are that the Skeleton key is only attainable by a high level lockpicker
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Steven Nicholson
 
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Post » Mon May 14, 2012 9:21 pm

I don't know for sure but the rumors I've read are that the Skeleton key is only attainable by a high level lockpicker

Well that would be a good choice, as it wouldn't make the lockpick perks entirely useless. Come to think of it, I've seen that one of the lockpick perks enable lockpicks to not break. Maybe instead of making your lockpicks not break, it grants you The Skeleton Key? Or unlocks a quest to find it, maybe?
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Steven Hardman
 
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Post » Tue May 15, 2012 6:36 am

I don't care what the mini-game is, I hate lockpicking. I want my Skeleton Key.
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Jeff Tingler
 
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Post » Tue May 15, 2012 12:34 am

I'm just happy it isn't the same as oblivion's lockpicking. It was far to easy before.
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Kate Norris
 
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Post » Tue May 15, 2012 1:22 am

At least we can attempt to pick a high level lock at low level. I really hated fallouts.. duh, nope!. You can't even attempt to do that because your too dumb." system.
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Sarah MacLeod
 
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Post » Mon May 14, 2012 8:20 pm

If Skyrim has the same issues as Oblivion with game artiffacts when loading without exiting the game first, that's a pretty good recipe for an early corrupted save.

Well since it's a different engine and not Gambryo anymore I doubt that would be the case. I'm not saying it would never happen, It would just be less likely.
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Jah Allen
 
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Post » Mon May 14, 2012 9:55 pm

At least we can attempt to pick a high level lock at low level. I really hated fallouts.. duh, nope!. You can't even attempt to do that because your too dumb." system.

Different kind of game, really, and I hope that Fallout 4 has it to some degree.

On the other hand, Skyrim will punish you for your stupidity directly by snapping your picks.
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Kaylee Campbell
 
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Post » Tue May 15, 2012 1:00 am

Meh, can always get more picks, anyway. Though the Fallout way is fairly easy, as long as you don't fall for the trap of forcing the lock. Sure it can work, and there's resetting, but the penalty for failing is harsh as hell.
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Mark Churchman
 
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Post » Tue May 15, 2012 6:41 am

Meh, can always get more picks, anyway. Though the Fallout way is fairly easy, as long as you don't fall for the trap of forcing the lock. Sure it can work, and there's resetting, but the penalty for failing is harsh as hell.

Getting more picks wasn't particularly easy in Oblivion if you weren't in the Thieves' Guild or Dark Brotherhood.
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Lady Shocka
 
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