» Mon May 14, 2012 5:16 pm
What i really want to see:
All destruction spells should scale from skill level: lesser damage on lower level, but higher damage on higher levels, and if you skill talents like Apprentice Destruction should also reduce the magicka-costs of Novice Destruction spells, even if you already skilled Novice Destruction: If you skilled Expert Destruction, you should no longer need an great amount of magicka for Novice Destruction spells. The same for all other magic schools.
Fire should be more about damage over time: It's nice that if you cast a firebolt on the floor, the floor burns and the enemy gets fire damage; but the damage over time is way to low and don't last long enough.
Ice should be about critical strikes: The spell does moderate damage, but the critical hurts much. This should be used against enemys that can heal themself.
Lightning is fine (if it scales like the others), but it should do more lightning or additional fire damage on players who use metall armor and a small chance to disarm people with metal blades. Also on Glass Armor Lightning should do way less damage.
All spells that improves me like oakflesh should be a little bit better with higher skill level, but they should last much longer I don't really like to cast this spell all 60 seconds, this should last on 100 at least 15-30 minutes.. Also spells that are channeled like the Ward spells in the restoration tree should cost way less magicka when channeled and absorb more damage and increase the armor way more, but if you absorb damage, this should drain your magicka. And if the Ward breaks because of too much magic damage, this should decrease your magicka
Actually all spells should cost way less magicka.
I don't used all spells yet and i'm far away to know all spells yet, but because they don't scale, they really feel weak now. Yes, a Novice-spell should not be used against high-level-enemys, but they should burn the lowies at least more than now, and they should be a good alternative, if you are low on magicka.
And what somebody told in another thread: Enchanting armor and smithing armor and robes that increase magical effects and damage.