You're just playing word games in that post. Care to try again?
Okay... let me lay it all out for you and anyone else who may be interested:
There are five distinct quantifiable play-styles in MMOs:
1 - The True Soloist - Seeks out content that can be done without direct aid from others. Every MMO since WoW has featured these so clearly developers recognize the validity of the play style whether you do or not.
2 - The grouper - Seeks out content that allows them and others to group up and ecperience together. Every MMO that has ever existed has allowed for this, and nobody questions its validity
3 - The Raider - Seeks out content that requires a large group working together to accomplish what would be impossible in small groups or by one's self. Every MMO since EverQuest has allowed for this, and nobody questions its validity
4 - The PvPer - Seeks out other players to fight against, either 1-on-1 or group vs. group in a variety of competitive gameplay modes. Every MMO that has existed has allowed for this, and nobody questions its validity.
5 - The Social Soloist - Seeks a niche within an online world where he or she can just be a part of the world, providing services or goods that others need, usually in the context of Role-playing. Prominently allowed and encouraged in Ultima Online, to a lesser degree in Star Wars Galaxies, and eschewed in design by World of Warcraft and every other MMO that has come after it, yet they manage to find a way to exist in those environments none the less, in spite of the efforts deliberately put forth to choke them out.
I advocate Play-style #5 and believe that it is just as valid as the other four play-styles. MMOs from WoW on have stopped being about a world you can be a part of, and has become about following a developers predefined script going from A to B to C to D. I don't want to be led from A to B... I just want to BE.
Like whatever play-style you want. Choose to avoid whichever ones you want. But do not try to tell me that MY chosen play-style is invalid in an MMO, when the first commercially successful MMO not only allowed it but was actually DESIGNED around it.
I will not argue with you. If you throw up some sort of snide remark, I will consider you to be trying to bait an argument. I will not reply to you. But I will report you. I've been an MMO player for as long as there have been MMOs to play. I have observed the successes and failures of different attempts at satisfying the player base. I have seen what works and what doesn't and I have an understanding of what needs to happen to make ALL players feel welcome. I am here not to argue semantics, but to offer my years of observation on the subject both to ZOS and this community. If you wish to engage in civil debate, then fine. But if you try to be the elitist jerk who thinks that the only play-style that matters is his preferred play-style, then I will not hesitate to report you.
TESO needs to be for everyone, or else it will be yet another MMO that fails to reach its potential.
After all these years of playing MMOs and observing how things get done, that is my firm belief, and I will stand behind it and fight for it tooth and nail.