Stealing from other players! That's hard to see through, maybe server limited or something. Like PVP and GVG in other games.
Monsters. Repetitive monsters are no good. I could see using monsters from all titles. That way I won't be fighting the same things to many times. Plus with a new game with new monsters is fun. A bestiary coud bring a lot of profit, team work and value to the game. A bestiary could give informatin about a place and monster in the place. Way to slay monsters, such as criticals and weaknesses. Also a bestiary could tell a player what monster in an area drop. Also Monster that are Elite could be fun. Monsters that are the hardest battles in the game, always give some replay. " Final Fantasy 7!"
Player roles. I like the idea that we could build in game value. Map makers, black smiths, beastmen, could all play a valuable role to other players. Map makers could make maps of places they have been, then sell maps to other players. Black smiths use skill to build, armor, weapons and other good to sell and use. Beastmen could learn monsters, what they drop and how to effectively slay them, making scrolls of this info could be sold to other players. A team with these skills could provide a ton of info. I'm thinking, a map with beast locations, weaknesses, drops and other info will help bring player value up and give them something to sell. Selling scrolls, potions, maps and other equipment in this way, will bring everybody a little closer. With a limitation to who can use these abilities would make things interesting. Say in order to effectivly accomplish/grow these skill, a player needs to use a passive. A passive could be activated like in Skyrim, when activating a shire. This will limit player ablities some, but only in a way that's beneficial. by using a map maker passive, instead of a attack passive for instence. The cost needs to be worth it. Then once a "map maker" has all the world uncovered could say he a master map maker. Of course there are other roles well known to Elder Scrolls, like enchanters and spell makers, but I won't get into all that.
PVP!!! Player that wish to start a Guild/Alliance need a hide out, place to gather, ect!.. Places like the chapel of the nine, would be great. Taking over a place like that, could bring teams together to accomplish large tasks/goals from a safehold of fort. But will need to defend these locations. Player can attempt to clam the land, be declaring war. Then the players have say 48 hours to defend in a team battle. making it fair and an alliance/guild will be aware of the take over. Then can orgenize for the battle. Making it hard to take over a occupied area. If not defended, then the Allaicne/Guild is replayed be monsters.
Building a character! I love finding items that make my character look the way I think it should. Content I am sure will be plentiful, lets see it all. I hope the leveling system will be point based, so the we don't have to spend points and remain at level 0 through out the game. In game items and leveling should be for easy mode! Remember Tetris level 0? Every 10 lines leveled the game up one level. Skills could be learnd by practice, and master with time. In the end we could level higher because of skill. Making a skilled way to play the game will be a huge replay. I am trying to say by using a skill a player could level it. Using a strong attack 100 time could = one level of that skill. Then ever 10 levels of strong attack could = 1 strength attribute point. So that would mean using magic would level that attack/spell, then add to intelligence attributes with time, and so on with DEX = crit, AGI = evasion, STR = strength, INT = intelligence, VIT = vitality, Health, Mana, DEF = defense, ATT = attack. This will grant players a hard difficulty, while keeping up with the story. Then players could collect items that fall into the the level 0 only items. But you could make it easier by allowing level ups as well.
Another idea! Respawn wards! In the other games there is checkpoints. So in a MMO buying respawn wards, allow players to setup a checkpoint, that would be neat. It would work as a save point. Make it required to ether have a respawn point, or to return to a town and sleep to save current accomplishments. When logging out, it could set a respawn point, once every 6 hours free of charge or something. Other wise they could be purchased from a NPC in almost any town.
This is a great idea, that will require a whole lot of work. If you have not played Final Fantasy games, look into 7, 10, 12 and 13 Great games, that will help the ideas flow. And Zelda games are great games to play too, try them if you got writers block! Single player games are the best, I am interested to see how this will turn out. P.S. Oblivion is your best, because it has structure. The role was to, work for the Emperor. Hmm? Open world, sandbox, MMO! I think after reading my game informer that an online game is FAIL. I would give it a chance but they have to sell me on lots of other things. Why the are they doing an online title, you put the gameinto the wrong hands, NOOO!!!! Good luck guys! Do better then the best! Ill update when ready. I will also reorganize sometime to make it easier to read.