my game just doesnt start
Rage.1683.2 win-x86 Release Oct 7 2011 12:22:19
------ Initializing File System ------
Current search path:
C:/Users/Glenn/Saved Games/id Software/Rage/base/
F:/Program Files (x86)/Bethesda Softworks/Rage/base/
file system initialized.
BenchmarkGameData: ofs 0 and 0x1208090624x
59 microseconds
27 microseconds
25 microseconds
27 microseconds
26 microseconds
25 microseconds
25 microseconds
25 microseconds
25 microseconds
26 microseconds
Average seek time without outliers: 25 microseconds
fileBenchmarkImpliesGameIsOnHD: true
---------------------------
1 CPU package, 2 cores, 2 total logical processors
3173 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & EM64T
32768 kB 1st level cache, 6291456 kB 2nd level cache, 0 kB 3rd level cache
4096 MB System Memory
Winsock Initialized
Found interface: {D283D20D-585E-4BEB-B091-9E231F55BD7F} Realtek RTL8169/8110 Family PCI Gigabit Ethernet NIC (NDIS 6.20) #2 - 0.0.0.0 NULL netmask - skipped
Found interface: {10DDF124-C983-4245-A285-C7E2BC667EB2} Realtek RTL8169/8110 Family PCI Gigabit Ethernet NIC (NDIS 6.20) - 192.168.10.4/255.255.255.0
Sys_InitNetworking: adding loopback interface
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
idLib::SetProduction( PROD_PRODUCTION )
couldn't exec rageConfig.cfg
Resetting cheat cvar: aas2_showFloorTrace
Resetting cheat cvar: ai_alignToPointDist
Resetting cheat cvar: ai_minCornerCircleRadius
Resetting cheat cvar: ai_cornerCircleRadius
Resetting cheat cvar: ai_turningCircleAlignmentTolerance
Resetting cheat cvar: ai_pointTolerance
Resetting cheat cvar: atv_bumpForwardScale
Resetting cheat cvar: aa_ZoomSnapScale
Resetting cheat cvar: poi_playerScaleMinimum
Resetting cheat cvar: poi_scaleMinimum
Resetting cheat cvar: poi_ScreenPercentage
Resetting cheat cvar: poi_IconSizeSplitscreen
Resetting cheat cvar: poi_IconSize
Resetting cheat cvar: poi_GoalHeightOffset
Resetting cheat cvar: swf_minimap_scale_foot
Resetting cheat cvar: swf_minimap_scale_vehicle
Resetting cheat cvar: blendTree_scale
Resetting cheat cvar: swf_jobnav_mindist
Resetting cheat cvar: swf_minimap_ant_first_step_foot
Resetting cheat cvar: swf_minimap_ant_step_foot
Resetting cheat cvar: swf_minimap_ant_first_step
Resetting cheat cvar: swf_minimap_ant_step
Resetting cheat cvar: swf_scopeZoomDistance
Resetting cheat cvar: gc_fictionBlurAmount
Resetting cheat cvar: swf_invFadeTime
Resetting cheat cvar: cine_cameraAccel
Resetting cheat cvar: rcbomb_initialOffset
Resetting cheat cvar: cam_deathCamblurTime
Resetting cheat cvar: cam_deathCamblurAmount
Resetting cheat cvar: revivecam_HeightEnd
Resetting cheat cvar: revivecam_HeightStart
Resetting cheat cvar: spl_qn_pathbonus
Resetting cheat cvar: spl_qn_zpenelty
Resetting cheat cvar: ai_NonPlayerOneShotChance
Resetting cheat cvar: ai_droppedLootDistance
Resetting cheat cvar: pm_ct_jump_dist
Resetting cheat cvar: pm_ct_push_dist
Resetting cheat cvar: pm_ct_push_decayIn
Resetting cheat cvar: pm_ct_push_decayOut
Resetting cheat cvar: pm_ct_checkDist
Resetting cheat cvar: g_playerDamageThreshold
Resetting cheat cvar: swf_combatSubtitleRange
Resetting cheat cvar: swf_subtitleRange
Resetting cheat cvar: vehicle_clientImpactDmg_MaxDmg
Resetting cheat cvar: vehicle_clientImpactDmg_MinDmg
Resetting cheat cvar: vehicle_clientImpactDmg_MaxVel
Resetting cheat cvar: vehicle_clientImpactDmg_MinVel
Resetting cheat cvar: v_steerControlClamp
Resetting cheat cvar: v_steerControlInfluence
Resetting cheat cvar: v_compressiontime
Resetting cheat cvar: v_dusttime
Resetting cheat cvar: pm_clientZoomInDelay
Resetting cheat cvar: pm_clientAuthoritative_warnDist
Resetting cheat cvar: pm_clientAuthoritative_minDistZ
Resetting cheat cvar: pm_clientAuthoritative_Lerp
Resetting cheat cvar: pm_clientAuthoritative_minDist
Resetting cheat cvar: net_voiceVolume
Resetting cheat cvar: net_peer_throttle_bps_decay
Resetting cheat cvar: net_debughud3_bps_max
------- Initializing renderSystem --------
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...using WGL_EXT_swap_control
X..WGL_EXT_swap_control_tear not found
ERROR_INVALID_VERSION_ARB
Rage.exe @ 0x00699ad4( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00699c4c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00699cec( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0057ef9e( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x005edeeb( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
USER32.dll @ 0x749d62fa( ) + bytes () : gapfnScSendMessage( )
USER32.dll @ 0x749d7316( ) + bytes () : GetDC( )
USER32.dll @ 0x749d6de8( ) + bytes () : GetThreadDesktop( )
USER32.dll @ 0x749da740( ) + bytes () : UnregisterClassW( )
ntdll.dll @ 0x770e011a( ) + bytes () : KiUserCallbackDispatcher( )
USER32.dll @ 0x749daa3c( ) + bytes () : UnregisterClassW( )
USER32.dll @ 0x749dd261( ) + bytes () : CreateWindowExA( )
Rage.exe @ 0x00581499( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00581dac( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0055cb36( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x005e0af0( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00bbb92c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
kernel32.dll @ 0x757c339a( ) + bytes () : BaseThreadInitThunk( )
ntdll.dll @ 0x77109ed2( ) + bytes () : RtlInitializeExceptionChain( )
ntdll.dll @ 0x77109ea5( ) + bytes () : RtlInitializeExceptionChain( )
ERROR: wglCreateContextAttribsARB failed
----- GL_Init -----
X..GL_ARB_tessellation_shader not found
OpenGL version 2.1
GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend
GL_AMD_performance_monitor GL_AMD_texture_texture4
GL_ARB_color_buffer_float GL_ARB_copy_buffer
GL_ARB_depth_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_instanced
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shader_objects
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shadow GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_snorm GL_ARB_transpose_matrix
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
GL_ATI_meminfo GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3
GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_copy_buffer
GL_EXT_copy_texture GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_wrap GL_EXT_subtexture
GL_EXT_texgen_reflection GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
GL_EXT_texture_swizzle GL_EXT_transform_feedback
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_conditional_render
GL_NV_copy_depth_to_color GL_NV_primitive_restart
GL_NV_texgen_reflection GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays GL_WIN_swap_hint
WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
...using GL_ARB_vertex_buffer_object
...using GL_ARB_pixel_buffer_object
...using GL_EXT_pixel_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
Couldn't find proc address for: glProgramParameteri
...using GL_ARB_occlusion_query
X..GL_EXT_timer_query not found
...using GL_EXT_framebuffer_object
...using GL_EXT_framebuffer_blit
X..GL_ARB_texture_multisample not found
X..GL_EXT_depth_bounds_test not found
X..GL_ARB_draw_elements_base_vertex not found
...using GL_ARB_map_buffer_range
X..GL_ARB_sync not found
X..GL_EXT_direct_state_access not found
Couldn't find proc address for: glTexMultiSubImage2DAMD
Couldn't find proc address for: glCompressedTexMultiSubImage2DAMD
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
X..GL_ARB_debug_output not found
Couldn't find proc address for: glUniformBlockBinding
Couldn't find proc address for: glGetUniformBlockIndex
Rage.exe @ 0x00699ad4( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00699c4c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00699cec( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x005813e7( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00581dc5( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x0055cb36( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x005e0af0( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Rage.exe @ 0x00bbb92c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
kernel32.dll @ 0x757c339a( ) + bytes () : BaseThreadInitThunk( )
ntdll.dll @ 0x77109ed2( ) + bytes () : RtlInitializeExceptionChain( )
ntdll.dll @ 0x77109ea5( ) + bytes () : RtlInitializeExceptionChain( )
ERROR: GL_ARB_draw_elements_base_vertex not available
Dumped console text to C:\Users\Glenn\Saved Games\id Software\Rage\base\ErrorLog_10-10-2011__04-01-34pm.txt.
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...releasing DC
...destroying window
***************************
GL_ARB_draw_elements_base_vertex not available
***************************