Dragon Riding (Spoiler)

Post » Tue May 15, 2012 7:25 am

Spoiler
So, those of us who have completed the main questline or most of it know that we get a shout to "Call Dragon" Odahviing the dragon we captured. We get a brief cutscene for riding him but can't actually control it. After completing the story we are able to summon him to fly around and blow fire at our enemies, but we never actually get to ride him ourselves, I was very disappointed. I don't see why sandbox dragon riding wouldn't be possible (unless I'm missing something and it already is) the animations are there.

I think riding dragons will be the first thing I look into when the Creation Kit is available. Who wouldn't want to ride a bad-ass dragon?

I think the controls could be similar to the horse, E causes the dragon to land (if possible) and let you off. Mouse click could make the dragon blow fire or ice.

As far as balance is concerned it probably wouldn't be, riding and controlling a dragon and all, but it would no doubt be loads of fun.
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Justin
 
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Post » Tue May 15, 2012 1:34 am

As far as balance is concerned it probably wouldn't be, riding and controlling a dragon and all, but it would no doubt be loads of fun.

In a game where you can kill something by yelling at it... Balance is probably not all that important...

Being fun should be enough to make it a viable option. lol
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Kira! :)))
 
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Post » Tue May 15, 2012 10:25 am

I for one, am hoping this gets put in a DLC.
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Minako
 
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Post » Tue May 15, 2012 2:11 am

You FuH@.

The title of your thread is a spoiler itself
Dont include Spoilers in the thread title idiot
You cant name your Thread something that gives @#$ away and then write (Spoiler) next to it.
thats a spoiler that people cant ignore.

someone delete this bull sh@#.
Thanks for ruining surprises chump.

Ive been going real slow, with as little map as possible. learning the world without a map first makes it seem much much bigger and more imersive.
Knowing "just how far youve gone" is a spoiler in itself. if you dont understand, I wont bother breaking it down.
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Steeeph
 
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Post » Tue May 15, 2012 11:16 am

It doesn't purposely give it away, you wouldn't know you could ride a dragon if I were speaking about it as a mod (which I am). You can't ride it in this sense anyway, its just a cutscene you have no control over. You could have easily not read this thread and you wouldn't have known about it to begin with. The "Spoiler" part of the title indicates that this thread contains spoilers, I apologize if that lead you to believe the topic itself is a spoiler and it should say "Contains Spoilers".
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Melis Hristina
 
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Post » Tue May 15, 2012 9:49 am

You FuH@.

The title of your thread is a spoiler itself
Dont include Spoilers in the thread title idiot
You cant name your Thread something that gives @#$ away and then write (Spoiler) next to it.
thats a spoiler that people cant ignore.

someone delete this bull sh@#.
Thanks for ruining surprises chump.

Ive been going real slow, with as little map as possible. learning the world without a map first makes it seem much much bigger and more imersive.
Knowing "just how far youve gone" is a spoiler in itself. if you dont understand, I wont bother breaking it down.

This makes absolutely no sense and the OP did everything right. If you don't understand, I won't bother breaking it down.

In regards to the original post, I think the hardest part would actually be having the dragons respond to keys for movement. Dragon motion as it is is always scripted or "pathfinded" so there may not be a way to do it in real time. But I'm sure someone will figure it out.
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Erich Lendermon
 
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Post » Tue May 15, 2012 4:11 am

In regards to the original post, I think the hardest part would actually be having the dragons respond to keys for movement. Dragon motion as it is is always scripted or "pathfinded" so there may not be a way to do it in real time. But I'm sure someone will figure it out.

Spoiler
Odahviing himself seems to be capable of flying in a straight path which would be the requirement for riding one, although turning animations may be difficult or impossible
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Charles Weber
 
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Post » Mon May 14, 2012 9:23 pm

This is true, but it would still require instant changes to the dragon's path which could be difficult to do in real time.
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Tammie Flint
 
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Post » Tue May 15, 2012 5:57 am

I bet the reason they didnt add it in, is because of the fact that towns like Whiterun have to be loaded into, if you fly over it, it'll probably look like it did in Oblivion with the flying dragon mod.
Without a Skyrim Open Cities mod, I don't know if I'd wanna consider an idea like this >.<
And I'm betting it's gonna be awhile before we see an Open Cities mod for Skyrim.
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Brandi Norton
 
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Post » Mon May 14, 2012 8:41 pm

Really doubt it would get put in a DLC. The draw distance looked like crap when I played it on my 360.
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Christine Pane
 
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Post » Tue May 15, 2012 2:15 am

I can guarantee you you can not make custom mounts in just the CK. Horses have special data rigging, dragons don't have this, so it will need to be redone in the eventual NifSkope update that will let us start to manipulate the nif files.
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Gemma Flanagan
 
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Post » Tue May 15, 2012 10:54 am

I'm not too fond of this idea, since it would require alot of messing around and testing before getting a decent "ridable dragon" without clipping and such.

And then you have the problem of game "out of bounds" zones which are around skyrim and if im not mistaken in some areas in skyrim.
That would need to be disabled, and if im correct, gamesas generated a land mass for the whole continent of Tamriel (nothings really there but hey at least the basic geometry is).
http://i361.photobucket.com/albums/oo54/psymon11b/SkyrimBorder2.jpg Credit goes to Psymon for that screencap.
So that could be a unimmersive aspect seeing some untextured land mass as you fly around the north/east/west mountains.

Not a bad idea at its core, just quite hard to implement correctly without it feeling like crap.
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Claudia Cook
 
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Post » Tue May 15, 2012 3:20 am

I bet the reason they didnt add it in, is because of the fact that towns like Whiterun have to be loaded into, if you fly over it, it'll probably look like it did in Oblivion with the flying dragon mod.
The game in general really wasn't designed for rapid in-game travel and flying mounts. There could be a lot of other issues involved besides the ones Lear mentioned. In games that do allow flying mounts, such as WoW or EQ2, usually you have a single cell loaded and the game *was* set up specifically to accommodate it, including having mechanics to cope for players on flying mounts, such as attacking/being attacked by enemies, allowing or disallowing certain actions while flying, etc.
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Alexxxxxx
 
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