Helpideas with running D&D game through skype?

Post » Mon May 14, 2012 8:52 pm

Hey, a friend of mine and I were talking about D&D and other tabletop rpgs, and we got exited about the idea of getting some friends from the internet together and running a D&D or other tabletop game, but a few things are:

*We've never ran a tabletop game before, dm-wise

*My friend has a decent amount of experience playing, but I have never got a chance really to play, besides a few one-off games every year or so.

*we're not sure what kinds of things(maps, programs, etc.) we would need to get that sort of thing going

* not sure how to start on crfating a world(sounds a bit dumb, i know, but what can you do?)

*the books we would need for whatev er editions/games.(if you mention a good game in your post to play, books you would need being listed would be great :) )

So if anyone has any tips/experience playing D&D through skype, Dming, or about the game(s) in general, any advice would be helpful. good things to know whould be the easier games to run through skype, good apps or programs to use, how to go about starting making a unique world good, stuff like that. I'm heading to work after this post, so I wont be able to respond to any qwestions about the setup were thinging off right away, but I will once I have the chance.

Thanks in advnce to all.
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Dalton Greynolds
 
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Joined: Thu Oct 18, 2007 5:12 pm

Post » Tue May 15, 2012 12:35 am

First, the DM needs a good webcam, so that when he had to show something to the players right out of the head, they'd have clear picture.

DM may prepare documents like letters and rules information to distribute to players before hand.

I've done plenty of DMing, but never on Skype. I'd suggest a premade world if you don't mind reading, it's a lot more solid and comprehensive. If you only ask for small startup, then just make up a town or village to start off with.
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Andrea Pratt
 
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Joined: Mon Jul 31, 2006 4:49 am

Post » Tue May 15, 2012 2:14 am

http://invisiblecastle.com/

That will help you keep track of everyone's rolls. My group of players is very creative and I generally have no problems describing them a basic layout of the battlefield. If your one of those people that absolutely wants a map there are map tools. As for books it depends, there are tons and tons of games out there of varying complexity. Do you want a more hack and slash affair, mix, or do you want more opportunities for role playing?

4th edition - High hack and slash affair. I don't much care for it. Outside of a dungeon the rules fall apart.
3.5 edition/Pathfinder - A good mix of things to do. With a little more focus on Hack and Slash. These games are the bread and butter of RPG's. Chances are if you've heard of table top rpg's you've heard of these.
Star Wars Saga Edition - Another d20 system. This one is exceptionally balanced. It can run the gamut of Star Wars settings. With minor work can easily be adapted into any setting.
World of Darkness - The herald of the roleplayer. This game puts a lot of emphasis on who your playing. It has a lot of settings for it.
Warhammer 40k Deathwatch - hardcoe hack and slash to the max. You play elite Space Marines so you have an idea of what to expect. Also expect lethal combat.
Other Warhammer 40k RPG's - Also very good, but they are incredibly lethal. it's not uncommon to have a person die every session depending on the GM. Insanity and madness to follow those who survive.

I could go on and on listing systems. You need to let us know what your looking for.
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Jinx Sykes
 
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