Now I know they had to cross-play the engine to work with consoles. I get that. But am I missing something with the texture availability? I would think that the engine could go both ways, just simply favor the option of having insanely detailed textures for PC users who want to run them, leave the blurred out stuff for consoles & lower end PC's but keep the pretty NPC/Vehicle stuff. I actually -expected- that. I feel like I'm missing a setting somewhere that will bring out the real textures that match the NPC's and Vehicles level of detail. (Please tell me I'm using the wrong config or that I'm going blind...I'm using Beta Nvidia drivers + "HD" configs).
I know I've been spoiled with games like Quake 4 and Fallout 3 looking better then these world textures...and then the mind boggling re-release of Fallout 3 HD textures (definitely spoiled there).
Never mind texture popping and artifacts...what happened to the bump mapping, HDR lighting and all the other delicious goodies that I hoped ID Tech 5 was supposed to bring? Up until now, I thought the new patch was going to fix the texture detail level.
Am I alone in expecting better texture's, lighting and effects? At the very least, something that stands against Fallout 3's HD pack or the incredible lighting of Doom 3?