How I suggest doing it, even though I can't really script:
To make them harder to provoke, I'd assume one could write a behavior that queries how long a hostile entity has been inside the animal's personal space and set the allowed time-before-attack to some random value between 2 and 10 seconds. Additional layers of realism would be provided by a second script that simply makes the animal flee when any attack it sustains does more than 25% damage, or if it was in a group but is now alone. This way, you can run right past an animal and it will not tirelessly chase you to the ends of the earth like you just slapped its mom.
To make them more dangerous, I say all that really needs to be added is a knockdown chance to their power -ttack (or a special ability?). I believe that alone would much more accurately simulate what it is to be attacked by a predator like a big cat, bear or wolf. In wolf packs, if it's at all possible, only one wolf -we'll obviously call it the alpha- should have a knockdown chance to avoid said packs being unstoppable. I'm fairly certain all of this is possible and, once the editor is released, I will begin failing to implement these changes. If anyone is awesome and can do this stuff already, then thank you for reading my post, John Carmack.
Yay/nay?
