What level of texture popping is normal?

Post » Tue May 15, 2012 1:37 pm

What level of texture popping is normal? How is it on the Xbox 360? Shouldn't it be there or is some texture popping-in normal with the texture streaming method?

I think GTA4 is also using the streaming but it's not really visible most of the time. In MW2 there is also texture streaming but it's not noticable at all.

Just antother general though about this techonolgy... for GTA4 it's highly recommened you defrag your hard drive. Does the same apply to Rage?
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SWagg KId
 
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Post » Tue May 15, 2012 11:10 am

bump

anyone?
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Mandi Norton
 
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Post » Tue May 15, 2012 1:06 pm

Streaming works differently in all 3 cases cited, they're not direct comparisons... this is probably part of why rage faces some driver issues - it's a slightly different technique [plus overheads from the usual bells and whistles available on the pc which can further improve visual quality but require processing time]

But the principle remains - how best to organise data in as best a way as possible and balancing [size] quality vs. [processing] quality vs. vs. [visual] quality vs. load time.

Similarly the benefits in defragging your hard drive simply depend on how fragmented your hard drive actually is. If your constantly filling it up and it was a 6 months since you defragged then chances are everything would benefit from a defrag - especially games that attempt to stream large files.


Depending on the available ram and configuration - from my limited experience - I've found it perfectly possible to be loading 8192 textures in with a bit of compression, not max alias/anisotropy settings, with reduced use of mipmap/lodding [to keep textures sharp at distance but presumably often loading larger versions], with no noticeable pop in. But your mileage may vary depending upon pc config and cfg settings <- I would recommend tweaking these as much as you can bear :) ... donotargue.com/cfg-makers/rage/

Not a great answer but perhaps start with low settings to make sure you can load textures without pop in and then up it from there.

The console versions use 4096 page files and after hd install experience limited pop ins on extreme changes angle changes or when under shader stress.
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~Amy~
 
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Post » Mon May 14, 2012 11:37 pm

I have the PC version with a 1GB graphics card. After setting "Large" textures I hardly notice any pop-in at all. The large textures also cache more so that's probably why. I've read that between a PS3 and a 360 the 360 has less pop-in. A lot of people on PS3 also don't have much pop-in but some do. A guy I work with owns the PS3 version and he has noticeable pop-in. As time goes on with driver updates on PC, and title updates on all 3 happen pop-in's and other issues should be expected to improve.
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saxon
 
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Post » Tue May 15, 2012 4:40 am

After the new driver and patch I have almost no texture popping whatsoever. I have to turn around really fast to notice anything and find the graphics much more responsive than other games where you have short draw distances and low fps.
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Daniel Lozano
 
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