Rage - Uncompressed

Post » Tue May 15, 2012 1:44 pm

Hello,

If you would also like to see an uncompressed version of Rage for the PC which would dramatically improve the texture quality, please sign http://www.petitiononline.com/Rage/petition.html petition.

Thank you
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He got the
 
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Post » Mon May 14, 2012 11:34 pm

You do realize the full uncompressed size is around a Terabyte right? Maybe you should petition for the game to ship on an eSata drive instead of DVD too.
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Rebekah Rebekah Nicole
 
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Post » Tue May 15, 2012 6:44 am

Carmack has already hinted they may release a 75gb high texture pack, but the completely uncompressed version won't run on a desktop due the limited vram. Somewhere down the road when desktops become more powerful I'm sure they'll release the uncompressed version, but for now a texture upgrade is the best we can hope for.
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Kieren Thomson
 
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Post » Mon May 14, 2012 11:36 pm

Yeah but what about the people that do have lots of vram to handle it right now? Along with plenty of of HD space available. Like myself? I hope they release it soon.
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Robert Garcia
 
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Post » Tue May 15, 2012 12:38 pm

Yeah but what about the people that do have lots of vram to handle it right now? Along with plenty of of HD space available. Like myself? I hope they release it soon.

You forget one thing: HDD transfer speed. Even a RAID array of SSD's wouldn't be fast enough to stream the uncompressed texture assets. The whole point is that your drive reads the compressed texture into memory, and CPU and GPU uncompress it and load it into RAM and vRAM for use. Unless you have a storage solution from the future, using the uncompressed version of the texture assets will NOT help you. Hell, even the SATA3 interface, if maxed, would probably be too slow...
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Glu Glu
 
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Post » Tue May 15, 2012 3:41 am

Those are just assumptions. I got it from an inside source that a high res texture pack would be around 150GB but that Carmack was toying with the idea of an uncompressed version. So I guess that's our best shot and we don't exactly know how that would work or what it will use.
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Shaylee Shaw
 
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Post » Tue May 15, 2012 4:36 am

Yeah but what about the people that do have lots of vram to handle it right now? Along with plenty of of HD space available. Like myself? I hope they release it soon.

They just got the first working drivers and bug fixes. I'd say you have to wait at least a month before they even think about releasing any additions to the game.
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no_excuse
 
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Post » Tue May 15, 2012 11:14 am

Hi-res pack or uncompressed... whatever you call it. Rage badly needs it!

Yesterday I took a few screenshots to show it to a friend after trying to explain him the bad textures in Rage:

http://www.xfire.com/profile/megadupek/screenshots/rage/?view#118502995

http://www.xfire.com/profile/megadupek/screenshots/rage/?view#118504656

http://www.xfire.com/profile/megadupek/screenshots/rage/?view#118506127

http://www.xfire.com/profile/megadupek/screenshots/rage/?view#118507338 (here the contrast of a hi res textured character and a low texture table)

I'm running the large texture cache and even tried going up manually to 16K via the .cfg but the textures stayed like this.
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Ells
 
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Post » Tue May 15, 2012 11:09 am

They just got the first working drivers and bug fixes. I'd say you have to wait at least a month before they even think about releasing any additions to the game.

I don't know if start the game or wait for some addition.
I don't have time to play the game two time and I would like to play it and enjoy is as max as possible with every thing the game has to offer.
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Markie Mark
 
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Post » Tue May 15, 2012 10:51 am

I feel there's a lot of confusion over compressed/uncompressed.

The look of your game would probably benefit most from higher textures that run with some compression to allow them to stream at a reasonable lick.

Once in processed by hardware I believe they're generally treated as uncompressed, but the real trick is getting them there quickly. Leave aside the download issue.

An uncompressed 4 channel 8192 is 256mb. Compressed [depending on method and image complexity] you're looking at probably a quarter of that.

Then there's the option for using compression to [I presume, I don't know for sure] to help minimise the bandwidth required for the dynamic/cached texture atlases that the game builds.

I've no idea exactly how feasible it would be to get higher res textures to work efficiently. Nor how they're organised. Or even if the art exists. But in a vast generalisation; I think the game would benefit most from increased prop texture sizes and maybe detailed wall/floor textures.

There's a marked apparent texel mis-match between the level of detail on a character/weapon props to the other props around them.
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Nicole Coucopoulos
 
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Post » Tue May 15, 2012 12:18 am

Those are just assumptions. I got it from an inside source that a high res texture pack would be around 150GB but that Carmack was toying with the idea of an uncompressed version. So I guess that's our best shot and we don't exactly know how that would work or what it will use.


Inside source... lol. Sorry, but that's not credible.

And it remains a fact: uncompressed would be in the terabyte range, according to previous statements. As for how it would work - it's simple arithmetic. You either uncompress the data in CPU/GPU, or transfer the data over SATA bus.
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Rodney C
 
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Post » Tue May 15, 2012 12:52 pm

I feel there's a lot of confusion over compressed/uncompressed.

Yeah, I think people just don't get it. The original game was developed on an industrial computer with graphics cards that were probably 2 foot long and by themselves cost as much as the most expensive gaming rigs on the market. Theoretically it can use 24 cores on a cpu. Desktop computers just don't have the raw bandwidth to stream anything that large at playable rates. If you have a 3 or 4 gb vram gpu it will certainly allow for less compressed textures, but how much and how good they look is anyone's guess right now.
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Batricia Alele
 
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Post » Tue May 15, 2012 8:20 am

Carmack did say they will release an update for the issues with blurry textures. He mentioned that when he was discussing the development of iDTech5 and Rage.
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Suzie Dalziel
 
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Post » Tue May 15, 2012 10:36 am

you guys try setting the CCC mipmap too highquality? if your on ati
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Phillip Brunyee
 
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Post » Tue May 15, 2012 10:52 am

It's OK to discuss features you would like to see made available in a patch, but petitions are not permitted on this forum.
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Katie Pollard
 
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