Ranged weapons

Post » Tue May 15, 2012 2:10 pm

I would like multiple ranged weapons for skyrim, limited just a bow is meh.
Crossbow, throwing knives, axes, shuriken.

possibly make it a DLC if its not in-game for release?
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Inol Wakhid
 
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Post » Tue May 15, 2012 3:12 am

Range attack is limited to either bows or spells.

Note that MW had a lot of ranged weapons, both crossbows and a lot of throwing weapons. But such a small percentage of people actually used throwing daggers, etc. that they were a no-brainer as far as cutting something. Seriously who is going to throw a Ebony Dart if they are worth 2,000 gold (and you can't recover them in MW)?
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Neko Jenny
 
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Post » Tue May 15, 2012 2:13 am

Range attack is limited to either bows or spells.

Note that MW had a lot of ranged weapons, both crossbows and a lot of throwing weapons. But such a small percentage of people actually used throwing daggers, etc. that they were a no-brainer as far as cutting something. Seriously who is going to throw a Ebony Dart if they are worth 2,000 gold (and you can't recover them in MW)?

add a magic suffix that slowly replenishes quantity over time for those kinds of items?
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Siobhan Thompson
 
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Post » Tue May 15, 2012 7:09 am

There's rocket launchers magical staves as well...
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matt oneil
 
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Post » Tue May 15, 2012 1:22 am

Range attack is limited to either bows or spells.

Note that MW had a lot of ranged weapons, both crossbows and a lot of throwing weapons. But such a small percentage of people actually used throwing daggers, etc. that they were a no-brainer as far as cutting something. Seriously who is going to throw a Ebony Dart if they are worth 2,000 gold (and you can't recover them in MW)?
Those darts were so useless! The difference is a lot of people used crossbows because they were cool. A throwing axe would have fit nicely in Skyrim (especially since you can recover items from misses), but it's a bit lit to ask for it in the game. Oh, and post #2 is epic troll.
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Talitha Kukk
 
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Post » Tue May 15, 2012 12:08 pm

I thought crossbows were nice, but out of my 40+ MW characters only one Orc ever used them. Plus there was more variety in bows, so bow always won out. Course to counter this they could have just made more types of crossbows, but I can easily live without them.
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Tessa Mullins
 
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Post » Tue May 15, 2012 8:13 am

i agree in MW, i used alot of throwing items like throwin knives, i thought they were pretty cool and made a nice addition to the game, but like people said not alot of people used them because of price they were extremely expensive, although if you were a pc user like i was back then, then the console cheats would just get you an infinate ammount of them, but thats not exactly playing legit now is it.
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Ron
 
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Post » Tue May 15, 2012 10:27 am

I really hope they add crossbows in a DLC. I'm glad we now have short and long bows but a bit of extra variety would be cool. I doubt they will add throwing weapons as the skill is called 'Archery' unless they just ignore that fact, crossbows could still fit under that though.

I think what would be really interesting is if they did add crossbows they have light and heavy variants. Heavy being powerful two-handed crossbows, while lights are weaker but can be used in one hand. Could make some interesting builds, be especially fun dual wielding light crossbows then :P Light crossbows would likely require a bit more animation though and would be a bit complex as how would you reload them when dual wielding...
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Kit Marsden
 
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Post » Tue May 15, 2012 12:28 am

In a online preview from German "Gamestar"-Magazine, dated to 17th october (link, for those who understand german ;) : http://www.gamestar.de/spiele/the-elder-scrolls-5-skyrim/artikel/the_elder_scrolls_5_skyrim,45309,2561412.html ) there are throwing knives mentioned aside.

To qote it:
Das Kampfsystem

Doch jetzt müssen wir erstmal das knurrende Wildgetier zurückschlagen. Die K?mpfe funktionieren anders als in Oblivion. So dürfen wir unsere beiden H?nde nun unabh?ngig voneinander mit Aktionen belegen und so zun?chst zum Schwertstreich ausholen und dann mit dem Schild schwingen, um unser Gegenüber zurückzusto?en. Oder wir schleudern Wurfmesser [german word for throwing knives], Feuerb?lle oder andere magische Sprüche. [...]


Translation (done by myself, probably not the best):

The Combat-system

But now, first of all, we have to strike back the growling wild animals [some wolves mentioned before]. The combats work different to Oblivion. So, we may chose actions for every hand, independet from each other and so we begin with a sword-strike and then swing with the shield in order to push back our opponent. Or we throw some throwing knives, fireballs or other magic spells.[...]

I really hope, they are in, but I'm afraid, it was only a generalization.

By the way (it's a little bit off topic): On the page is a picture (maybe most of you will already know it) of a guy with a summoned bow, fighting a bear. The interesting thing is: While in Morrowing and Oblivion, you were able to summon a bow, too, you still needed "real" arrows, while it looks at the screenshot a little like the arrow was summoned, too. But wouldn't this get in conflict with a statement I heared, that arrows will be rare in Skyrim and this is due to bows making massive damage?
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sas
 
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Post » Tue May 15, 2012 1:51 am

Throwing axes would be awesome. Reminds me of Gimli in the LoTR games
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Hussnein Amin
 
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Post » Tue May 15, 2012 9:57 am

I thought instead of having throwing knives they could have had a function for throwing your currently equipped item.
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J.P loves
 
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Post » Tue May 15, 2012 10:52 am

Throwing stars would allow our characters be more ninja-like, which would fit for DB characters..
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Ana
 
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Post » Mon May 14, 2012 11:56 pm

There was no change made to the ranged system, which couldn't have been implemented in Oblivion. Rules determining different types of hit markers in Morrowind and different types of hit markers in Oblivion were the same each game. The Morrowind system was completely polished, based on the technology of the day, and the decision to keep a video game RPG a dice game.

The only thing that prevented crossbows and throwing weapons in Oblivion were the animations required. That is all.

Oh and for your interest - there was pretty much no difference between Oblivion's archery and the archery of a game that came out 10 years earlier.


The "for my interest argument" is a straw man, thanks. Another game has... nothing to do with this one?

Yes, all that separates bows/crossbows is an animation/mesh/texture. That's totally true. MOD.

Furthermore, crossbows- as we are referring to them (AKA morrowind crossbows) are not well done AT ALL. They do not function like a crossbow does.

If an actual crossbow was in skyrim (and I know it isn't), I would use that as a standby weapon all the time. Since it can be in a condition 1 status at all times. No need to nock an arrow and draw a bow to make a shot. just point and pull a trigger. Totally different weapons.

My post responding to you wasn't specifically to indicate you are a complainer, but rather that "uproar" you referred to. I am not going to argue about your memories of Morrowind. I know how it was and that is why I posted.

edit: not worth the time discussing what is and is not obviously sarcasm on the common forum thread. I'll just have to remember I can't have a conversation with this particular avatar without doubletalk, and so it isn't worth the effort.
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Dylan Markese
 
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Post » Mon May 14, 2012 9:40 pm

Those darts were so useless! The difference is a lot of people used crossbows because they were cool. A throwing axe would have fit nicely in Skyrim (especially since you can recover items from misses), but it's a bit lit to ask for it in the game. Oh, and post #2 is epic troll.


They could have fixed the darts and other useless throwing weapons. Have a base cost for a ebony dart, and then you buy ammo for it just like a bow. Let people have a 100% recovery rate for the final dart thrown so they never lose the base ebony dart. And yes throwing axes would be awesome.
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Kat Ives
 
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Post » Tue May 15, 2012 2:22 am

- it wasn't an argument. Which is why I said for your interest. . .

To be fair, you were looking at the improvement from Morrowind to Oblivion, not from Oblivion to Skyrim. That is a real strawman argument.

Yes I do understand that. I wasn't on the board back then. There really is no reason that those weapons couldn't be put in Oblivion, other than they weren't put in. The developers simply made the decision not to include them, like they made the decision not to include the other races mentioned in the lore from other continents, the weapon styles, or a whole host of other items. At the end of the day, their non-inclusion doesn't make a decisive difference on the game world.
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Dylan Markese
 
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Post » Tue May 15, 2012 1:35 am

Anyway, I kind of dragged this off topic again sorry.

Here is the suggested list of extra ranged weapons from back in June, on a thread I started:

2. Crossbows
3. Throwing Knives
4. Throwing Axes
5. Throwing Clubs (Throwing Sticks, Boomerang, Knobkierrie)
6. Throwing Spears (Javelin, Pilum etc.)
7. Throwing (Ball and Chain)
8. Throwing Darts
9. Throwing Stars
10. Blowguns
11. Slings
12. Throwing Rocks

Sorry about numbers. C&P'd directly from poll form. Could not be bothered.
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Brian Newman
 
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