So my post got me thinking more on the low FPS.... so what we did was remove the 11.10 Preview V2 drivers ati patch and installed the Rage Performance Driver from oct 4 http://support.amd.com/us/kbarticles/Pages/GPU121AMDCatRagePerfDriver.aspx Then I put in this Rage config see below and I got my FPS back . The only issue I have now appears to be screen Freeze can anyone help w/ this? In game I set Vsync on Texture Cache Large and Anisotroptc Filter High. I am still playing in the CCC video 3D Application settings to find what works best w/ Rage as I am not sure what to set it at :/ .......
My box is:
i7 CPU 975
6 gigs ddr 3 ram 1600MHz
Radeon HD 6990 vid card 4GB GDDR5
Screen res is 5896 X 1080 <---samsung MD230x3 monitor
win 7 ultimate 64bit
Sabertooth x58 m/b
//Date 10-10-11
//Settings Default configured for 6 core CPU
echo Do Not Argue - no arguments needed
echo RAGE - cfg version: 1.1
echo * added - descriptions to the options hover over them to get some info on the settings
echo * added - several default added cvars to ensure the engine uses all its functions
echo * added - number of anti-aliasing samples (0= no multi-sampled FBO) r_multiSamples
echo * added - compression method for generated pages "mt_genCompression"
echo * fixed - force everything to high quality setting "image_useCompression"
echo RAGE - cfg version: 1.0
echo initial release
echo console and intro skip active
com_allowconsole "0"
com_skipIntroVideo "1"
echo Render Settings active
r_sb_imageSize "768"
r_useNewPrivateLighting "0"
r_useHardwareTextures "0"
r_useSMP "0"
r_dimShadowHeightTweak "0.9"
r_dimShadowForceHighQuality "0"
r_dimShadowResolution "768"
r_noBreakableShadows "0"
echo Game Settings active
g_showPlayerShadow "0"
echo Virtual Texture nVidia Settings active
vt_cudaRLE "0"
vt_cudaBudget "14"
vt_useCudaTranscode "0"
echo Virtual Texture Settings active
vt_nopreload "0"
vt_minMipLevelInstalled "0"
vt_uncompressedVmtr "0"
image_useCompression "1"
vt_maxPPF "32"
vt_maxaniso "2"
image_anisotropy "2"
vt_minlod "0"
vt_lodBias "0"
image_lodbias "0"
vt_vmtrcompression "DCT"
mt_genCompression "DCT"
vt_qualityDCTChroma "80"
vt_qualityDCTLuma "90"
vt_qualityDCTNormal "60"
vt_qualityDCTPower "80"
vt_qualityDCTSpecular "80"
vt_qualityHDPLossless "0"
vt_qualityHDPDiffuse "30"
vt_qualityHDPNormal "30"
vt_qualityHDPPower "40"
vt_qualityHDPSpecular "25"
vt_pageimagesizeuniquediffuseonly2 "4096"
vt_pageimagesizeuniquediffuseonly "4096"
vt_pageimagesizeunique "4096"
vt_pageimagesizevmtr "4096"
r_sb_frustomFOV "92"
echo make sure the engine does not skip any settings
af_skipAirFriction "0"
af_skipFriction "0"
af_skipLimits "0"
af_skipSelfCollision "0"
echo Sound Settings active
s_useCompression "1"
s_streamBufferSizeK "42"
s_reverb "1"
s_occlusionDistance "768"
s_maxSamples "5"
s_maxEmitterChannels "24"
com_skipDiscSwapStateManager "0"
com_skipGameRenderView "0"
com_skipInputRouting "0"
com_skipIntroVideo "0"
com_skipSignInManager "0"
face_skipBlink "0"
face_skipGestures "0"
face_skipHead "0"
face_skipLidDeform "0"
face_skipLipsync "0"
face_skipMood "0"
face_skipProcedural "0"
g_skipBombTimerFailTarget "0"
g_skipBreakableParticles "0"
g_skipCloth "0"
g_skipFXManager "0"
g_skipViewEffects "0"
g_skipWaterSim "0"
g_weaponSkipSound "0"
gc_skipFiction "0"
pm_skipAnimation "0"
r_skipAugment "0"
r_skipAutosprites "0"
r_skipBaseSurfaces "0"
r_skipBeams "0"
r_skipBlendedSurfaces "0"
r_skipBlendLights "0"
r_skipCloth "0"
r_skipCommits "0"
r_skipDecals "0"
r_skipDetailModels "0"
r_skipDetailTris "0"
r_skipDimShadows "0"
r_skipDistortionSurfaces "0"
r_skipDynamic "0"
r_skipDynamicLighting "0"
r_skipEffects "0"
r_skipEmissiveGlare "0"
r_skipFeedback "0"
r_skipFlares "0"
r_skipFoliage "0"
r_skipGeneratedFileCheck "0"
r_skipGlare "0"
r_skipGuis "0"
r_skipLightCPUCulling "0"
r_skipLightGPUCulling "0"
r_skipLights "0"
r_skipMergeMeshes "0"
r_skipModelCPUCulling "0"
r_skipModelGPUCulling "0"
r_skipModelRangeCulling "0"
r_skipModels "0"
r_skipNodeCPUCulling "0"
r_skipNodeGPUCulling "0"
r_skipOcclusionBaseModel "0"
r_skipParticles "0"
r_skipSlowLights "0"
r_skipStripDeadCode "0"
r_skipSuppress "0"
r_skipSurfaceCPUCulling "0"
r_skipTransparencySort "0"
r_skipUpdateInView "0"
r_skipViewParms "0"
r_skipVmtrs "0"
r_skipWaterSurfaces "0"
r_skipWorld "0"
r_skipZCullReconstruct "0"
r_multiSamples "0"
r_shadows "1"
r_lazyBindParms "0"
r_lazyBindPrograms "0"
r_lazyBindTextures "0"
vt_restart
r_forceVmtrReload "1"