» Tue May 15, 2012 5:07 am
The original program has 24 threads so theoretically it could use 24 cpu cores max. It can do that because it sends the massive textures through the cores and can dedicate one core just to managing all the others. However, the original game is also 150gb of uncompressed textures so you'd also need ridiculous amounts of vram to put all those cores to work on all those textures. Carmack has suggested they may release a 75gb super texture pack and I assume that's a rough estimate of what a high end 2-3gb video card and 6 or 8 core cpu can handle. That the same program can use anywhere from 2 to 24 cores is nothing short of amazing if you ask me.