» Tue May 15, 2012 8:59 am
Basically it works like in oblivion, look up its enchantment page for a lot of info.
The changes are that now the effects are separated from magic spells you know. So even if you know all flame, frost and shock spells in the entire game and can use them all you won't be able to use it when enchanting an item. Breaking down an enchanted item does add the effect from that to your enchantment list.
Only weapons have charges, clothing and armor will never need to be recharged. The stronger the effect you have enchanted to the weapon, the more often it needs recharging. The stronger soul gem you used when creating it determines how powerful enchantment you can do and how many uses it has. A petty (super small) soul gem could allow you to hit 5 fire damage 20 times before being empty, recharging takes 200 soul power (equal to 1 petty soul gem). A grand soul gem (super big) allows you to hit 10 fire damage 60 times before needing recharging, recharging takes 1600 soul power (equal to 1 grand soul or 8 petty souls).
*note, that 200 and 1600 soul power were only figurative numbers that are most likely not what they are in the game*