» Tue May 15, 2012 10:01 am
Virtual scarcity strikes again.
I wonder if a model can be created, something like this.
You sell the product for 50$. But you promise. You say, there is a deadline, say 3 months. And as the demand reaches 10.000.000 copies, it will cost less and less, down to 10$, even for the first buyers. If the demand comes short, it will cost where it stabilizes.
That's a nice promise on an AAA game. Basically, I think every AAA game should sell at least 10 million at the cost of 10$. Why not? I think with a model like this, game industry can reach 20 million copies on quality games easily.