4 years, really?

Post » Tue May 15, 2012 10:04 am

Just finished Rage..

I'll start with my nagging problems:

- A binocular doesn't allow u to shoot a weapon with any degree of accuracy unless it's attached to the weapon and calibrated. Holding one up to your eye... come one... silliness.
- Why make corpses lootable if they disappear so quickly (probably a console limitation)? Can't count the number of times corpses have despawned before I could get to them. I found myself rushing from cover during a full fire fight just to loot corpses then run back to cover to continue firing.
- Length. Story is so underdeveloped and game content is unsatisfying and lacking.
- Every frigging combat zone conveniently redirects you back to the very beginning. A small, uninspired and very linear game. Really takes away from the sense of scale I thought the game to have.

This game is not an rpg by any means, not even close to one. It's an fps with a dull main story and small handful of uneventful side quests. You're simply shuttled from one corridor combat zone to another.

I really am boggled by the fact that this game took 4 years to complete. Can someone please explain to me where the majority of the development time went?

I found Duke Nukem Forever yielded more enjoyment and satisfaction than this game, now that's saying alot...

Ohh and I zipped through the co-op matches on nightmare and how many vehicles versus maps are there?
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Tue May 15, 2012 4:05 am

Not all corpses are lootable, the ones that aren't disappear to save you the hassle of searching 'empty' bodies.
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Tue May 15, 2012 4:19 am

I haven't completed it yet so can't comment on most of what you've said.

However, on the subject of the length, I haven't seen any precise information on exactly how much time they spent on the game. Yeah, it was announced in 2007, but it's built on a new engine which presumably took up a large amount of that time.
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Tue May 15, 2012 1:19 pm

the binocular thing is indeed silly but it works perfectly, i love it! And as far as accuracy goes, it's sh*t easy to score a headshot with your pistol , so what more could you ask ? calibration ? really ?? who said this game has to be realistic ?

As far as i noticed only the mutant corpses disappear, the other ones stay there as long as it takes you to get to them and loot.

Length ?? it took me more than 20 hours to finish the game, provided that i completed all the secondary quests and really took my time to examine all the intricate and unique details the game has. That's more than double the amount of play time most of the standard SP first person shooters.

The way the combat zones lead you back where you starter is actually quite clever, what would you rather have instead ?

No one said this game is gonna be an RPG. It's a shooter ( and a damned fine one ) with just the right amount of rpg elements.

As i said, and as you can probably see ( unless your blind ), there is quite a bit of uniqueness in this game ( graphics and gameplay ) so here's your answer to the 4 year development question.

The fact that you compare duke nukem forever to this game says quite a lot about your "refined" taste for games.

The coop is good, and the multiplayer is nothing you've ever seen involving vehicles with guns mounted ( you can do some crazy stuff with those cars providing the physics ) and there are tons of combos of body types and weapons/special abilities.
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Tue May 15, 2012 12:06 pm

As far as the "binocular thing" goes, it wasn't implied that this game had to be realistic but placing a binocular to your eye and "magically" being able to head shot anything that moves with a pistol is border line brain damaged. Really kills all plausibility of the shooter element of this game.

Yes mutants disappear, they aren't lootable... some of the ghost clan members in the first zone disappear before you can loot them if you wait too long.

Key word - "really took my time". For those of us who aren't star gazers and slow minded, this game is a very minor offering. You can wiz through this game in less than 10 hours and that's including side quests and all the other minor time wasters. Sorry your productivity is sluggish.

It isn't clever and it shows the lack of level design. Every quest goal simply brings you full circle.

I agree, it is a damn fine shooter but the rpg elements are so light on they might as well not have bothered with them.

The ONLY unique feature of this FPS is the target bullet reactions. That is all sir (unless you are the blind one).

For your information, I played the original Doom and every single other id game ever put out. I also enjoyed Duke Nukem 3D and had to buy DNF to continue the legacy, much the same reason as to why I bought Rage. You have a problem with a seasoned fps veteran? I wouldn't say "refined". Dedicated is a better word and I expect developers to be dedicated to the games they make.

The co-op is not good, it's short and pointless. Ever heard of Rock and Roll Racing? Doubt it. The vehicular combat mimics Rock and Roll Racing, only difference is the 3D perspective. Ohh but there are tons of aesthetic car paints... very nice point... I want a game for playability and fun, not the hat my character can wear.
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Tue May 15, 2012 11:13 am

Really takes away from the sense of scale I thought the game to have.

This game is not an rpg by any means, not even close to one. It's an fps with a dull main story and small handful of uneventful side quests.

id Software never claimed it would be such a thing like an RPG. They alway said, that it will be an typical id game. So what is your problem!? That you expected anything, that wasn't promised!? Are you kidding!?
User avatar
kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Tue May 15, 2012 11:36 am

You miss my point entirely.

I said this game is an FPS only but id have made attempts to fuse in elements from the RPG genre. These attempts are trivial at best and I'm saying that if they focused more on the fps elements of this game it would be truly great.
User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Tue May 15, 2012 2:46 am

No, you didn't get my point: They didn't want to make an RPG. You expected it to be an RPG. So it's your "fault". It's not a bad game, just because you expected it to be something different.
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Tue May 15, 2012 9:39 am

I never expected it to be an rpg. Where did I state this?

The "sense of scale" I'm talking about is that of the gaming world, RPG or not.

Although the game is set in a barren wasteland it feels too constrained at times. Id chose the setting, they should at least present the caliber of game I've come to expect.

Now please stop making silly false accusations.
User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Tue May 15, 2012 1:47 am

... they should at least present the caliber of game I've come to expect.

Now please stop making silly false accusations.

False accusation?
You expected something, that was not announced, yet it was clearly said what you would get, then you claim, that you don't like the game, because it is, what was announced... It's clearly your fault, not id's or the game's fault.
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Tue May 15, 2012 9:40 am

You fail to understand my points. And i'm not gonna argue with you any more.

The bottom line is people seem to have forgotten what a good game is, i mean aside all the technical problems this game had, it's one of the best games i've played in a while, and believe me i'm quite harsh when it comes to judging a game ( I work in the industry ).
User avatar
Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Post » Tue May 15, 2012 1:25 pm

False accusation?
You expected something, that was not announced, yet it was clearly said what you would get, then you claim, that you don't like the game, because it is, what was announced... It's clearly your fault, not id's or the game's fault.

Good god man, there's no getting through to your under developed brain cell.

I never expected an rpg. This game tries to incorporate RPG elements (open world, player summary stats etc.) but does them poorly.

I'm not responding to another single one of your posts because I'm tired of engaging with a juvenile.
User avatar
Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

Post » Tue May 15, 2012 12:47 pm

This game was never meant to be an RPG its an FPS and its pretty long for an FPS.. Those coming into this game thinking its gonna be fallout are [censored]! This is an id game not a Bethesda game, learn the difference and do your research! The corpses never ever disappeared on me only mutants cause they're not loot-able.The world is very unique and awesome! The game is put together very well.The story doesn't make that much sense, cause everyone is used to being a hero, and in this game your not a damned hero your just some guy who's trying to get by in the wasteland(the reason there's no big boss at the end,is because your not saving the world your just making an entrance for someone else to). Assassins Creed is another game that left you with a cliffhanger at the end, and is now one of the leading franchises in videogames! Rage 2 will most likely shine some light on the story, if not DLC will do that! The multiplayer is pretty fun if i could get it working again with the 11.10v2 drivers,I found myself wanting to play it again and addicted to it when it was working on my PC!


The misconception of this game is ridiculous, It's not Fallout! Its not Borderlands! Its not an RPG! Its an FPS and a really good and fun entertaining one at that!I played on hard difficulty and it wasnt a cake walk but it was pretty challenging and pretty lengthy it took me 16 hours! So do research on something before you accuse it of being something else!

The only thing bad about this game is its bugs and its unplayable state!
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Tue May 15, 2012 5:27 pm

You fail to understand my points. And i'm not gonna argue with you any more.

The bottom line is people seem to have forgotten what a good game is, i mean aside all the technical problems this game had, it's one of the best games i've played in a while, and believe me i'm quite harsh when it comes to judging a game ( I work in the industry ).

So you're an expert because you work in the industry? Quite frankly, I don't give a rats.

Many people would agree that this game is in fact very bad. A company with Id's credentials can do much better, prove me wrong.

All your points are null and void, good decision to walk away from the argument before u make yourself look even more foolish.
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Tue May 15, 2012 6:08 am

Back to your cage troll. No food for you till you learn some manners ( no one called you slow minded or claimed that you rely on one single crippled neuron to think ), that's just rude. It's not our fault that you rushed through the game and didn't get its essence.
User avatar
Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Tue May 15, 2012 10:51 am



Many people would agree that this game is in fact very bad. A company with Id's credentials can do much better, prove me wrong


Well being as how this isn't a normal id game probably,if you paid any attention to the demo videos and interviews,they wanted to do something different outside of their norm!

Many people as in the ones who thought it was an RPG or a Bethesda game,yeah they don't really count,besides you cant please everyone!
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Tue May 15, 2012 6:10 pm

You fail to understand my points. And i'm not gonna argue with you any more.

The bottom line is people seem to have forgotten what a good game is, i mean aside all the technical problems this game had, it's one of the best games i've played in a while, and believe me i'm quite harsh when it comes to judging a game ( I work in the industry ).
please. sorry, it just isnt.
i play through on hard and 0 deaths. why? because its [censored] easy. why? because it was made for consoles.
ever notice how you never get more than 3 enemies coming at you at once? because of console limitation. so every time the game spends 20 minutes in the same room leaking in enemies 3 at a time i am bored stiff, which is constantly.
The way each quest ends you right where you started breaks immersion again. yes i would rather the levels were more organic and i wouldnt mind walking further if this was the case.
pc controls svck. it took me about 7 hours just to figure out why when i scroll my mouse does the weapons that come up seem totally random. becuase your mouse only scrolls the weapons (max 4) that you selected as quick select weapons (again consolification)
no graphics options, absolutely appaling textures, bad ai. decent animations but dont confuse that with good ai. countless times i hear enemies running against a wall because their pathfinding has broken.
buggy, again because of greed. they had to make 3 versions of the game and couldnt sort out the bugs in time. if you look at carmacks speach in quakecon this year he actually said that pc rage would no doubt ship with some bugs because there are just too many to work through (his words).

its all a big shame because some elements of the game are great. the art style is nice, the art direction is nice. there are some quirky games which are a nice id, i like the card game especially. just the textures, ai, enemies only coming in groups of 3, controls and bugs which ruin it.
its an impressive engine, i just hope that the team that did metro 2033 get hold of it, because they would take it to its max and make something beautiful. i know they wouldnt castrate their product just to sell it on a lousy xbox.

look at the metro 2034 footage. now THOSE are textures. and those lights are... DYNAMIC! yayy.
check it out
http://www.youtube.com/watch?v=jiJN0TnSNmo
they will get my money, skyrim wont. skyrim will be worse than rage. a sequal to a pc game that came out 5 years ago, do you get something designed for pc? no we get something designed to run on xbox. do we get new graphics? no because it has to run on a [censored] xbox. call me when you make a PC GAME bethesda.
User avatar
Sami Blackburn
 
Posts: 3306
Joined: Tue Jun 20, 2006 7:56 am

Post » Tue May 15, 2012 7:55 am

Well being as how this isn't a normal id game probably,if you paid any attention to the demo videos and interviews,they wanted to do something different outside of their norm!

Many people as in the ones who thought it was an RPG or a Bethesda game,yeah they don't really count,besides you cant please everyone!


I'd have to agree with everyone here except Snuffhit. The game is an FPS. Complaining about the game's RPG aspect is odd seeing that the game is first and foremost a shooter. The RPG parts are not really meant to wow anyone. People have different preferences and I for one am thankful that this game doesn't have any RPG aspects that are too intrusive on the core FPS experience.
User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Tue May 15, 2012 8:02 am

please. sorry, it just isnt.
i play through on hard and 0 deaths. why? because its [censored] easy. why? because it was made for consoles.
ever notice how you never get more than 3 enemies coming at you at once? because of console limitation. so every time the game spends 20 minutes in the same room leaking in enemies 3 at a time i am bored stiff, which is constantly.
The way each quest ends you right where you started breaks immersion again. yes i would rather the levels were more organic and i wouldnt mind walking further if this was the case.
pc controls svck. it took me about 7 hours just to figure out why when i scroll my mouse does the weapons that come up seem totally random. becuase your mouse only scrolls the weapons (max 4) that you selected as quick select weapons (again consolification)
no graphics options, absolutely appaling textures, bad ai. decent animations but dont confuse that with good ai. countless times i hear enemies running against a wall because their pathfinding has broken.
buggy, again because of greed. they had to make 3 versions of the game and couldnt sort out the bugs in time. if you look at carmacks speach in quakecon this year he actually said that pc rage would no doubt ship with some bugs because there are just too many to work through (his words).

its all a big shame because some elements of the game are great. the art style is nice, the art direction is nice. there are some quirky games which are a nice id, i like the card game especially. just the textures, ai, enemies only coming in groups of 3, controls and bugs which ruin it.
its an impressive engine, i just hope that the team that did metro 2033 get hold of it, because they would take it to its max and make something beautiful. i know they wouldnt castrate their product just to sell it on a lousy xbox.

look at the metro 2034 footage. now THOSE are textures. and those lights are... DYNAMIC! yayy.
check it out
http://www.youtube.com/watch?v=jiJN0TnSNmo
they will get my money, skyrim wont. skyrim will be worse than rage. a sequal to a pc game that came out 5 years ago, do you get something designed for pc? no we get something designed to run on xbox. do we get new graphics? no because it has to run on a [censored] xbox. call me when you make a PC GAME bethesda.

I agree the game is too easy, i finished it on nightmare and i died less than 10 times.

I've seen quite a lot of enemies at once, and the game made me use a bit more meticulous approaches quite a few times.

I guess the way the quests end is a matter of taste, i quite like the fact that you finish a mission, get back to your buggy and drive wherever you want to go next. I enjoy that breathing space.

You can't say the controls svck just because of the scroll thing, that's indeed a legacy from the console and is indeed a bit irritating till you get used to it. but the movement the aiming and all that essential stuff is as good as it can be. Again , it's been a while since i played a game with such a smooth and accurate aim.

The textures are not the highest but again , a lot of people are doing it wrong, i've seen screenshots with ppl trying to do macro photography with the props in game and complaining the textures are low. WTF ? they are not meant to be seen from that close, look at the overall crispness, look at composition, color palette. I really think the art is pretty amazing.

The AI is not perfect but it is quite good, they take cover, flank you , run if they feel outgunned. And the animation really adds to it, they climb stuff, roll , strafe, and all of that quite unpredictable and seamless. Not to mention that they react based on the part of their body that gets hit. I haven't seen pathfinding issues but i've seen enemies trip and faceplant while trying to run away and i find that quite a nice touch.

Metro is a completely different story, i totally love it and it's a great example of good ai, beautiful graphics and mood. But it taxes quite a lot for all of that, hardware wise. And that one had its share of issues when it was first launched and still has, i still have the game CTD randomly once in a while.

Everyone has their own opinion but saying a game is bad because you don't like that it has half of a binocular as a scope, or the enemies don't stay long enough for you to loot is just silly.
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Tue May 15, 2012 6:31 am

I never expected an rpg. This game tries to incorporate RPG elements (open world, ...)

No one at id ever said something about RAGE being Open World, that's something journalists dreamed up.
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm


Return to Othor Games