Default Camera Problem

Post » Tue May 15, 2012 3:25 am

Notice a problem with the default camera position. During the Silver Hand Quest (Initiation to the Circle), the default camera position in the third person view was changed after the transformation, and it pulled closer to the character, making the character become a bit too big on the screen. This problem happened after some fights on a sort of slope too when I happened to switch between the first and the third person view (my guess here, not sure), and the camera position could change both ways. I had a fight with a troll and I tried to shoot it on a big rock where it could not reach, that big guy ran away and hid behind another rock (nice job). After the fight, the default camera in the third person view pulled away too far from the character. Hope you have a fix in the next patch.
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lilmissparty
 
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Post » Tue May 15, 2012 4:43 pm

Notice a problem with the default camera position. During the Silver Hand Quest (Initiation to the Circle), the default camera position in the third person view was changed after the transformation, and it pulled closer to the character, making the character become a bit too big on the screen. This problem happened after some fights on a sort of slope too when I happened to switch between the first and the third person view (my guess here, not sure), and the camera position could change both ways. I had a fight with a troll and I tried to shoot it on a big rock where it could not reach, that big guy ran away and hid behind another rock (nice job). After the fight, the default camera in the third person view pulled away too far from the character. Hope you have a fix in the next patch.
I think you can fix this yourself by holding down r3 and adjusting it with the left anologue. I have adjusted it, think that was what i did.
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sarah simon-rogaume
 
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Post » Tue May 15, 2012 7:55 am

I think you can fix this yourself by holding down r3 and adjusting it with the left anologue. I have adjusted it, think that was what i did.

Thanks! I'll try that.
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benjamin corsini
 
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