Attacking allies

Post » Tue May 15, 2012 7:56 am

I don't know if anyone else has found this and has posted about it, but my friend pointed out to me that you can continually attack your following companion until he/she takes cover/cowers and lvl your character that way. He lvl'd his character six times just by attacking an ally who was following him. This doesn't seem right and they might want to fix this.
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Tinkerbells
 
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Post » Tue May 15, 2012 8:39 pm

The only way to fix it would be to make killable unkillable companions, which would make a whole other group of people disgruntled.
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Charlie Ramsden
 
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Post » Tue May 15, 2012 12:28 pm

In Oblivion there was this altar with frozen NPCs people (ab)used to train their skills.
If people want to cheat they're going to find a way.

Not such a big deal in my opinion.
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Cheville Thompson
 
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Post » Tue May 15, 2012 8:29 pm

Double post, sorry
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C.L.U.T.C.H
 
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Post » Tue May 15, 2012 7:49 am

Double post, sorry
I'm just throwing it out there. I'm not going to lvl that way because I feel you'll miss too much in the game world by doing so. I just think they should make it to where our hits on them have no effect on your lvl'ing. They'd probably have to re-write a lot of iteration in the game in order to do.
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Dawn Farrell
 
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Post » Tue May 15, 2012 3:39 pm

I'm just throwing it out there. I'm not going to lvl that way because I feel you'll miss too much in the game world by doing so. I just think they should make it to where our hits on them have no effect on your lvl'ing. They'd probably have to re-write a lot of iteration in the game in order to do.
I think that would be a terrific idea. Just make it so you don't gain skill from attacking followers. That way If npc becomes followers then if player attacks follower then exp = exp + 0. I've got some experience with programming and that how I imagine that would work out.
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Alycia Leann grace
 
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