What to add to Dual-Weild build to make for interesting game

Post » Tue May 15, 2012 8:59 am

so im not sure if im following: when you duel weild, say maces for example, do you get the perks from the one hand perk tree for maces?

Dual maces with perks are going to ruin a heavy warriors day.
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CxvIII
 
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Post » Tue May 15, 2012 1:20 pm

4 points in block (up to block runner) are going to make a huge difference. You'll be able to move around without taking really heavy arrow and spell damage. You'll have to switch your shield in and out, but who cares?
That is a very good point! 4 perk points for situational defense and a way of closing with a ranged enemy:
(20) Shield Wall 1 (Novice) -- Blocking is 20% more effective.
(30) Deflect Arrows -- Arrows blocked by shield do no damage.
(50) Elemental Protection -- Blocking with shield reduces fire/frost/shock by 50%
(70) Block Runner -- Move faster with shield raised.

I wonder whether "Deflect Arrows" requires you to time the block, or whether having the shield raised is enough.
I also wonder whether arrows that do no damage can still stagger/paralyze you (perhaps only if you didn't have the shield raised).

Ok... so a build planning to go DW when its perks open up could very reasonably go 1H+shield until then, with the above plan in mind.

Argh so many good things to spend perks on!! (But I love the replayability that this represents...)
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Trent Theriot
 
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