» Tue May 15, 2012 11:27 am
The game spawns objects the exact same way as Oblivion, Fallout 3, New Vegas etc. which is to say it creates them and drops them from varying heights above the ground.
Its supposed to spawn them in the correct spot a fraction of a second before they would become visible to the player, to avoid unnecessary memory usage, but it almost always calculates it just that bit too slow and too high.
Example: In Fallout 3, every single time i enter Paradise Falls, the slaver camp, the game is supposed to spawn about 10-15 skulls that are laying on the ground just inside the door. It does this, however, it does it a fraction of a second too late and a bit too high so that, just before the inside of the camp becomes visible, you hear the sound of all these skulls hitting the ground and scattering around. Then when the interior fades into view you see a few skulls rolling about or just coming to a stop.
Just 30 minutes ago in Skyrim, while riding up the path to Solitude with the river still on my left, a tan coloured horse spawned about 40 feet in the air before dropping down atop a rocky mound completely unharmed.
EDIT: I forgot to add the whole point of what i was saying! Because of this, objects, like the dragons, will end up in different, sometimes strange, places.