Dragon corpses moving

Post » Tue May 15, 2012 7:00 am

Has anyone encountered the dragon corpses moving? The first one I killed outside Whiterun by the tower keeps wandering around whenever the game loads the area. He died by the watch tower. The I found him further up the road in the east. Then I left Whiterun and he was clipping right outside the main gate. It was funny because It was like he was still alive, doing the flying and mouth snapping animations on his back. I went off adventuring far to the west, came back with loot and he was gone. Not even in his original kill spot.
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Jeff Tingler
 
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Post » Tue May 15, 2012 10:29 pm

Yes, I've experienced that.
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Ernesto Salinas
 
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Post » Tue May 15, 2012 7:26 pm

Has anyone encountered the dragon corpses moving? The first one I killed outside Whiterun by the tower keeps wandering around whenever the game loads the area. He died by the watch tower. The I found him further up the road in the east. Then I left Whiterun and he was clipping right outside the main gate. It was funny because It was like he was still alive, doing the flying and mouth snapping animations on his back. I went off adventuring far to the west, came back with loot and he was gone. Not even in his original kill spot.

I find this quite funny.. Mostly because you need to look for some positive things in a near-broken game.. Even if it is still a glitch. I've seen corpses of dragons do this as well.. I usually laugh, ignore the scales and bones, take the gold and leave.
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The Time Car
 
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Post » Tue May 15, 2012 9:56 pm

yeah, i had 2 dragon corpse's laying about inside the circle area at the entrance of the winterhold college, although i had killed one of them above the college on the stone walkways which is a different area..
both of them de-spawned last nite anyways, tankfully
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Kat Lehmann
 
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Post » Tue May 15, 2012 7:46 am

Yep, saw a few dead dragons flopping around like a fish out of water
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^_^
 
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Post » Tue May 15, 2012 1:21 pm

I find this quite funny.. Mostly because you need to look for some positive things in a near-broken game.. Even if it is still a glitch. I've seen corpses of dragons do this as well.. I usually laugh, ignore the scales and bones, take the gold and leave.
Why would you ignore the scales and bones when you can sell them for ten times as much gold as the dragon normally has on it?
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Emily Martell
 
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Post » Tue May 15, 2012 10:05 am

Why would you ignore the scales and bones when you can sell them for ten times as much gold as the dragon normally has on it?
Hes not very smart
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Lew.p
 
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Post » Tue May 15, 2012 1:02 pm

^ Ha.

And yeah I've had this, I'm just pretending the Whiterun guard decided to keep it as a trophy.
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Vivien
 
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Post » Tue May 15, 2012 11:27 am

The game spawns objects the exact same way as Oblivion, Fallout 3, New Vegas etc. which is to say it creates them and drops them from varying heights above the ground.
Its supposed to spawn them in the correct spot a fraction of a second before they would become visible to the player, to avoid unnecessary memory usage, but it almost always calculates it just that bit too slow and too high.

Example: In Fallout 3, every single time i enter Paradise Falls, the slaver camp, the game is supposed to spawn about 10-15 skulls that are laying on the ground just inside the door. It does this, however, it does it a fraction of a second too late and a bit too high so that, just before the inside of the camp becomes visible, you hear the sound of all these skulls hitting the ground and scattering around. Then when the interior fades into view you see a few skulls rolling about or just coming to a stop.

Just 30 minutes ago in Skyrim, while riding up the path to Solitude with the river still on my left, a tan coloured horse spawned about 40 feet in the air before dropping down atop a rocky mound completely unharmed.

EDIT: I forgot to add the whole point of what i was saying! Because of this, objects, like the dragons, will end up in different, sometimes strange, places.
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Prisca Lacour
 
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Post » Tue May 15, 2012 9:04 pm

I was actually spooked when I was running towards that road and the dragon skeleton moved.
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Zach Hunter
 
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Post » Tue May 15, 2012 10:12 am

Ya I was coming out of the whiterun main door as the dragon corpse fell from the sky and started flopping around. Another time his tail end was sticking out the whiterrun door. Very glitchy!
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SiLa
 
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Post » Tue May 15, 2012 8:29 am

Ya I was coming out of the whiterun main door as the dragon corpse fell from the sky and started flopping around. Another time his tail end was sticking out the whiterrun door. Very glitchy!

This happened to me to, the skeleton fell on top of my character, knocked him down, and damaged his health.
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Paul Rice
 
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