Five best perks

Post » Tue May 15, 2012 10:17 am

What are the five best perks every player should have?
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Monika Krzyzak
 
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Post » Tue May 15, 2012 4:30 pm

Barter 1
Barter 2
Barter 3
Barter 4
Barter 5
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Liv Brown
 
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Post » Tue May 15, 2012 8:35 pm

There's this perk that gives you x2 as much as alchemical ingredients.
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Phillip Brunyee
 
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Post » Tue May 15, 2012 5:20 pm

Hmmmm. Interesting to say barter why so much barter?
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Ice Fire
 
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Post » Tue May 15, 2012 4:51 pm

Because barter = gold = better stuff you buy = power = fun = orgism
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Ludivine Poussineau
 
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Post » Tue May 15, 2012 4:39 pm

Pickpocket: Light Fingers x1 - Night Thief - Extra Pockets.

The only 3 perks I think EVERYONE should get. Everyone loves more bag space.
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Phoenix Draven
 
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Post » Tue May 15, 2012 2:45 pm

Depend on your build? for example i think Shadow Warrior is no doubt the best perk for archers but useless for a warrior.
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MARLON JOHNSON
 
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Post » Tue May 15, 2012 12:24 pm

In no particular order:

Shadow Warrior
Purity
Poisoned
Assassin's Blade
Extra Effect

Atleast for stealth oriented play.
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Justin Bywater
 
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Post » Tue May 15, 2012 5:28 pm

Extra Effect
Dual Savagery
Destruction Dual Casting
Recovery
Quick Hands
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Rude_Bitch_420
 
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Post » Tue May 15, 2012 10:23 pm

Extra Effect - 2x number of enchanting slots available

Silence - sneak at full running speed?!?
Atronach - 30% magic absorption, always on
Avoid Death - no hands needed, no action required, once per day autocast of a massive healing spell
Reflect Blows - 10% reflect damage
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Sammykins
 
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Post » Tue May 15, 2012 11:57 pm

Depend on your build? for example i think Shadow Warrior is no doubt the best perk for archers but useless for a warrior.


In no particular order:

Shadow Warrior
Purity
Poisoned
Assassin's Blade
Extra Effect

Atleast for stealth oriented play.


Extra Effect
Dual Savagery
Destruction Dual Casting
Recovery
Quick Hands

Try reading the OP.

:wink_smile:
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FLYBOYLEAK
 
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Post » Tue May 15, 2012 3:12 pm

Extra Effect + all 5 ranks of Enchanting +20% (If you only get those perks, each perk spent = about 2-4 perks put into other trees, and you can switch things up).

Math here:

Enchanting Perks (specifically the +100% to enchants and Extra Effect) are the most powerful and flexible in the game.

Many of the magic items seem to have effects that match the tiered perks in other skill trees. So you get a 400% increase to enchants which can round out other skills.

Consider:
Let's say you want to max out your sneak after already getting some other perks in that tree. That'd be an investment of 4 perks at 20% per perk.

Let's see how much +Sneak you'd get with enchanting per perk point.

Assuming a +15% Sneak enchant (which I bet is probably only what you'd get from a Common Soul Gem, but let's just go with that for the sake of example), what could we get?
Well, w/o the Enchanting perks, and applying the enchant to every armor slot (feet, hands, armor, helm, 2x rings, and amulet), we'd have 7*15% = 105% increase.

With the above perks, we'd have a 420% increase to Sneak.

420-105 = 315%

Total perks to get both those perks: 8 perks

315/8 = 39.3% increase to Sneak per Enchanting perk. Roughly double what you'd get investing in the Sneak skill tree directly.

(Also, I ignored that along the path you'd grab +25% to skill increase enchants)

And I seriously doubt that +15% will be the cap for +skill enchants, so the difference is much larger. In fact, I expect it to be more like a 4-5x increase per perk over investing in a particular skill. And the gear you enchant is swapable, unlike the perks. Want to pick a lock? Put on your lock-picking rings& amulet which offer a combined 225% increase to Lockpicking (base 15% but including the 25% perk in tree). Switch back to your +whatever other skill when done.

Any build that doesn't go with the aforementioned Enchanting perks is either doing it for RP reasons or just hasn't thought through the game mechanics enough.
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Kevin Jay
 
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Post » Tue May 15, 2012 11:25 am

No one said Elemental Protection. :o
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Milad Hajipour
 
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Post » Tue May 15, 2012 9:56 am

Try reading the OP.

:wink_smile:
in that case then we'll have to go for the perks which can benefit every style of playing, i say
Extra Effect
Soul Siphon
Avoid Death
Dragon Armor
Experimenter
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Steven Nicholson
 
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Post » Tue May 15, 2012 7:22 pm

Cant really make a list of five that are must for any character. Apart from maybe extra effect your build dictates which ones are the best.
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Your Mum
 
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Post » Tue May 15, 2012 8:47 pm

Second Chance
Warlord
Hardened
Ninja
Slight of Hand
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BaNK.RoLL
 
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Post » Tue May 15, 2012 2:50 pm

3 Perks to get to Persuasion
2 Perks to get to Arcane Blacksmith

Edit: And to everyone saying "avoid death" as an essential perk, that requires 90 skill and basically gives you one daily potion...
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Shaylee Shaw
 
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Post » Tue May 15, 2012 12:04 pm

Edit: And to everyone saying "avoid death" as an essential perk, that requires 90 skill and basically gives you one daily potion...
Yes, one daily potion that instantly heals you of 250 points of damage and is automatically drunk when you need it most. That's why I listed it as one of the best perks.
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Etta Hargrave
 
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