Some of the Ideas flowing through my head would be the following.
- Positional Damage - Head shots net higher critials then say a limb shot
- Realistic Arrow Flight Model - Arrows fly at realistic speeds and still do damage at extreme distances unlike current vanilla skyrim where arrows no longer hit at range
- Bleeding- Hitting a main artery or vital organ causes the enemy to bleed out the speed at which it bleeds out depends on the organ or artery hit
- Redone Animations - Enemy animations react fluidly to being hit by an arrow. For example - A rushing Bandit would stumble forward and fall if he is hit in the leg while in full sprint towards the player, he would drop his weapon if an arrow hits his hand.
- Realistic Arrow weight physics - Enemies no longer fly 5-10 feet after being killed by an arrow.
- Range Sighting system - Moving the mouse wheel up and down increases or decreases the arrows point of impact by 50 meters.
What other ideas do you have ?
How can Archery be improved in Skyrim?
