» Tue May 15, 2012 5:59 pm
Level 33.
Speech: 58, 6 perks.
Alchemy: 63, 7 perks.
Enchanting: 68, 10 perks.
Smithing: 43, 3 perks.
Heavy Armor: 59, 4 perks.
Two-Handed: 88, zero perks.
The last two perks are in Conjuration to get a cheaper Soul Trap (the only spell I use in combat). Archery, Sneak and Lockpick are around 50. Restoration approaching 40 from out-of-combat use. No other skills of note.
So, crafting seems balanced just fine to me. I can't solo Ancient Dragons... but they're level 50. Note that my Smithing isn't so much lower than the rest because the gear wasn't worth it, but because it was simply tedious and boring to advance... alchemy has a lot of experimentation, and Enchantment is more about obtaining the raw materials than spending a lot of time at the crafting station. Ore nodes are rare and take too long, ore is heavy, smelting takes forever, merchants never have enough... AND the smithing process itself contains no mystery or discovery, your perks determine what you can craft. "Less Boring Smithing" is a mod idea I could get behind!
Speech, by the way, is just as good as crafting. You can't get much stuff that's ahead of your level, but with much-improved haggling you can get everything that's level-appropriate!