Name the Oblivion Mod

Post » Wed May 16, 2012 12:30 am

Yeah, very annoying. Hopefully there will be a mod along to fix that soon.
I usually wait for them to get back up then immediately cleave their heads off. Satisfying.
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Adam Baumgartner
 
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Post » Tue May 15, 2012 5:44 pm

hey kuertee, any plans on tweaking the yield thing? :wink_smile:
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carly mcdonough
 
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Post » Tue May 15, 2012 3:06 pm

Denock Arrows
Color me stupid. How does one make this work?
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Scared humanity
 
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Post » Tue May 15, 2012 10:22 pm

Color me stupid. How does one make this work?

If you have your bow drawn, just hit R and you'll denock the arrow
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Kayleigh Williams
 
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Post » Tue May 15, 2012 7:56 pm

Ohh good to know.

Immersive cave entrances is another.

Some have doors, but the wild ones are like the mod.
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Brad Johnson
 
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Post » Wed May 16, 2012 1:32 am

If you have your bow drawn, just hit R and you'll denock the arrow
Oh, cool. I'll have to remember that.

They've also vastly expanded on VWD objects to the point where one might argue they took a cue from RAEVWD. I don't foresee much reason to make one for Skyrim.
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Sophie Payne
 
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Post » Wed May 16, 2012 2:13 am

What about for the future - for mod added structures?

I recall Elminster saying that teslodgen would never be possible for Fallout3 and with Fallout3 if you add mod added structures they only pop into view as the cell loads.

I guess I realize there is no answer yet, but wondered your thoughts.
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Annick Charron
 
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Post » Wed May 16, 2012 2:50 am

And Arthmoor, whenever I see the working mines and farms of Skyrim, I think of your village mods for Oblivion. I don't know if your insistence that a land shows where the core elements of its economy come from was a direct influence on Skyrim, but it certainly feels like it was.
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Nicole M
 
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Post » Tue May 15, 2012 1:54 pm

Perhaps moDem's City Life where the kids were concerned: very similar in terms of running around after each other. Though moDem's kids were a lot nicer...
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Jay Baby
 
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Post » Wed May 16, 2012 4:52 am

If you have your bow drawn, just hit R and you'll denock the arrow

Amazing what you can learn just trolling around the board, had no idea this was included, don't seem to be in the handy dandy manual that came with the game.
Thanks for the tip;)
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Lizzie
 
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Post » Tue May 15, 2012 11:10 pm

Lydia reminds me of Vilja, although Vilja is a lot more detailed. I bet they took a lot of inspiration from the excellent companion mods that have been around for both Morrowind and Oblivion.

i really hope my lovely nord vilja is coming to skyrim :) i already mis here :(
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rolanda h
 
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Post » Wed May 16, 2012 1:39 am

hey kuertee, any plans on tweaking the yield thing? :wink_smile:
Hey Norbingel, yes. I'll be moving most of my mods up to Skyrim. As I noted previously in a separate thread my main priorities will be my combat mods: Attributes and skills based damage modifiers (if possible) and NPCs yield. Then Horse commands. Then others.

Sorry, I've not really kept up with Skyrim stuff and have simply been doing my usual search for mentions of "kuertee". I don't have the game yet. Will get it soon. Also, I'm still playing Oblivion anyway. Finally reached the Defense of Bruma and the Great Gate quests after 6 years in the game.
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OnlyDumazzapplyhere
 
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