I'm currently playing a 2-hand warrior build (level 22), putting most of my points into 2-handed, heavy armor and smithing with extra points going to archery and stealth (even as a warrior I love sneaking about). I'm hoping to get some advice though as to what other perk trees to spend points on, so here are a few questions:
1) How important is block for my build. I don't use a shield, so I'm assuming I can skip the right-side of the perk tree, but I do actively block during most fights. My block skill is close to 50 now, but I have no skill points in this tree.
2) I haven't put any points into restoration, I'm thinking I need at least one point here to get a couple of heals in without going oom, but not sure how many more are really important.
3) I have arcane blacksmith perk, and want to enchant my armor and weapon, but I don't have any points in enchanting currently. Any advice here as to what works best for my build?
Thanks in advance for your feedback
You must take restoration atleast 2 perks. 3 later.
You want to cast the novice spells cheaper, thats for sure, and you want them to cure 50% more.
You honestly never need more then the novice heal, its good enough.
For tough fights restoration will NEVER be good enough unless you are a mage, so for heals in combat you should rely on alchemy and health, stamina pots.
Hence, I suggest you invest some points into alchemy, unless you are ok with the stuff you found random out there.
I can tell you though, that you need around 4 perks and 40 skill in alchemy before you make better stuff then the best stuff you find random out there, for health and stamina.
So restoration 2 perks, skill just comes naturally.
Alchemy is good.
Smithing is a must.
Heavy armor you have.
2H you have.
IF you parry, you could put some points into the first block, to ensure you take less damage when you block.
But honestly, why waste time blocking when you can attack.
You take more damage blocking then attacking anyway. Thats why Dual wield or 2h is so much better then a sword and shield build.
Even vs dragons, you kill them so much faster that you really dont need to worry too much about your health.
Sneak might be cool, but remember that you are wearing heavy armor no?
Every perk you have spent into sneak so far, in my opinion, have been an utter waste.
You cant sneak in heavy armor unless you have very high armor skill and extremly high sneak skill.
Just stop that nonsense.
Also with a 2h strong damage build, why sneak around to the enemies.
Let them hear you are coming so you dont need to chase them.
Saves you time. They end up dying anyway since 2h or dual wield builds rely on fast and very high damage. Enemies dies fast.
Dont place any points into enchanting just yet.
But if you do, the important perks apart from the first one, to make enchants stronger, is the 2nd one to increase strenght on armor by 25%.
5/5 on the first skill and 1/1 on increase enchants on armor is the only ones you really need, if you want to max enchanting.
Eitherway smithing is more important for now, not to mention so incredibly much faster to level.
For damage, you wont really need enchants on your weapons with high black smithing.
You use enchants to enchant your armor however to gain certain benefits, one being more damage for example.
With my orc warrior, dual wielder.
My skills and prio list is
Smithing (100 now)
One handed
Heavy armor
Alchemy
Restoration (2 perk points, 3 for stamina reg, no more)
Lockpicking (This is a very handy skill, I never miss an opportunity to unlock a lock)
Enchanting
Archery (never use it, but started using it vs some dragons that simply refuse to land, but never needed it earlier. I charge in and kill enemies)