Creation Kit - Ideally possible to ...

Post » Wed May 16, 2012 4:24 am

Assuming the creation kit follows in the Oblivion Construction set's footprints, and has been improved upon.....

1. Creation of New Spells.
Including the ability to create Shouts,Words of Power, as well as Dual Wielded effect for spells.
2. Ability to create new Spell Effects/Magic Effects - If I remember correctly, the major letdown of Oblivion was that you had to edit already existing magic effects, you couldnt add additional ones - which meant having to overwrite something already in the game - eg, To improve upon vampire sight in Nekhanimals awesome mod - he had to affect Detect Life as well, as it was the base magic effect. Ideally, the Creation Kit should let us expand the Magic Effect list as we need.
3. Some sort of backwards compatibility with Oblivion would be awesome - I'd love to create some Daedric spells, that open Oblivion Gates, and allow me to venture into Oblivion once again.Eg- Oblivion textures, and models would be useful. Yeah, I know that the barriers are raised, preventing such gates from existing - in canon etc. But Still, venturing into an Oblivion Gate seemed more epic than venturing into a few dusty old crypts - which is essentially what your left with at the end of Skyrim.
4. Creating our own Radiant Quests - Eg- Randomly changing quests.
5. Easilly creating our own factions


feel free to add to it.
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I love YOu
 
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Post » Tue May 15, 2012 6:50 pm

I'm pretty sure that you're not allowed to use Oblivion's game information. you'll have to recreate all that yourself
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Louise Andrew
 
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Post » Wed May 16, 2012 1:24 am

My personal hope:

The ability to add new skills and perks as this would allow us to bring back stuff from previous TES games, e.g. "unarmored"
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WYatt REed
 
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Post » Wed May 16, 2012 2:56 am

I'm pretty sure that you're not allowed to use Oblivion's game information. you'll have to recreate all that yourself

Was there not a mod called

'Oblivi-wind' or something.


Someone actually made it possible to merge the game worlds of Oblivion and Morrowwind etc - was this illegal?
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Zualett
 
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Post » Wed May 16, 2012 6:42 am

Yes, and it's a banned discussion
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FirDaus LOVe farhana
 
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Post » Tue May 15, 2012 11:19 pm

I imagine I could do editing in realtime but that is just pipe dreams. I'm willing to pay $100 extra if the CK had a realtime editor like the Cryengine.
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Jerry Jr. Ortiz
 
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Post » Tue May 15, 2012 2:37 pm

I imagine I could do editing in realtime but that is just pipe dreams. I'm willing to pay $100 extra if the CK had a realtime editor like the Cryengine.

Do you mean - edit from within the game?
That would be epic.

I hate having to log out of game,
edit mod
load mod
re-enter game
test it out

and repeat until it works right.

It would be so much better, if there was an in-game interface between the creation kit and the creation engine.
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Chloe Lou
 
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Post » Wed May 16, 2012 6:08 am

Do you mean - edit from within the game?
That would be epic.

I hate having to log out of game,
edit mod
load mod
re-enter game
test it out

and repeat until it works right.

It would be so much better, if there was an in-game interface between the creation kit and the creation engine.

Not directly in the main game but in the editor. In the Cryengine you can load, for example, a map from the game and edit it in realtime. You move this or that object, make land modifications and with a press of a button you jump right in the world you have just created(and with another button press you're back in editing mode). Cryteck famous motto is: "What You See Is What You Play"
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Melly Angelic
 
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Post » Tue May 15, 2012 10:37 pm

I'm pretty sure that you're not allowed to use Oblivion's game information. you'll have to recreate all that yourself

Why? That seems compeltely nonsensical, seeing as bethsda owns both games, as well as any content you create with them.
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JLG
 
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Post » Wed May 16, 2012 12:42 am

All I'm hoping for is the ability to add new perk trees (unlikely without new skills), or at least the ability to add new perks to the existing trees, and have the game add new branches to the tree depending on the perk's requirements.

New spells, shouts, factions and radiant quests go without saying, and will almost definitely be possible, since the Creation Kit is basically (with some modifications) what the devs used to make Skyrim in the first place.
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Sammie LM
 
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Post » Tue May 15, 2012 6:26 pm

I'm personally hoping/praying gamesas includes some kind of real 3d modeling within the editor, so we don't have to jump through 30 hoops to do so. Or at least, allow better compatability with other programs/file formats than simply .nif... I mean.. Imagine if we could import .3ds, or .obj directly into the editor and have it convert to .nif?

I'm pretty sure that you're not allowed to use Oblivion's game information. you'll have to recreate all that yourself

You can use it,If you don't include it in the download, but give the player instructions how to do it on there own, assuming they own the game.

It be kind of like using another games assets, that infact, use the same, say, texture files, or model files. But not actually 'indcluding' said files in the download, but rather, require the downloader to own said game to use it. Or like in others, it could auto-detect the game-directory and go that route.

That said, its almost always better to use your 'own' stuff, so you don't accidently release things that aren't yours.
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Baby K(:
 
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Post » Wed May 16, 2012 12:34 am

I want to see a gnarly creatures mod like giants from Morrowind.
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Crystal Clarke
 
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Post » Tue May 15, 2012 7:28 pm

I'm personally hoping/praying gamesas includes some kind of real 3d modeling within the editor, so we don't have to jump through 30 hoops to do so. Or at least, allow better compatability with other programs/file formats than simply .nif... I mean.. Imagine if we could import .3ds, or .obj directly into the editor and have it convert to .nif?



You can use it,If you don't include it in the download, but give the player instructions how to do it on there own, assuming they own the game.

It be kind of like using another games assets, that infact, use the same, say, texture files, or model files. But not actually 'indcluding' said files in the download, but rather, require the downloader to own said game to use it. Or like in others, it could auto-detect the game-directory and go that route.

That said, its almost always better to use your 'own' stuff, so you don't accidently release things that aren't yours.

From what I understand that isn't true, it's not just simply distribution on the Internet, but also within your hard drive.
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Dalley hussain
 
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Post » Tue May 15, 2012 7:08 pm

I'm personally hoping/praying gamesas includes some kind of real 3d modeling within the editor, so we don't have to jump through 30 hoops to do so. Or at least, allow better compatability with other programs/file formats than simply .nif... I mean.. Imagine if we could import .3ds, or .obj directly into the editor and have it convert to .nif?



You can use it,If you don't include it in the download, but give the player instructions how to do it on there own, assuming they own the game.

It be kind of like using another games assets, that infact, use the same, say, texture files, or model files. But not actually 'indcluding' said files in the download, but rather, require the downloader to own said game to use it. Or like in others, it could auto-detect the game-directory and go that route.

That said, its almost always better to use your 'own' stuff, so you don't accidently release things that aren't yours.
You can use it but you are not allowed to talk about it here.
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BRIANNA
 
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Post » Tue May 15, 2012 4:23 pm

From what I understand that isn't true, it's not just simply distribution on the Internet, but also within your hard drive.

Distribution really is the biggest part of it.
If I include those files in the download, that alone makes it 'illegal'. however if I do not alter those files in anyway, or include a method of altering them, theres no 'real' problem. Though its about as 'technically' liable as say, Popping in a VCR tape and recording a tv show = illegal, You aren't distributing those exact files, unless they deem simply 'refrecning' them is illegal....

Btw How the hell did that giants mod back in morrowidn not get the legal system hammer on there ass? That was just blatant copyright violation!
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Céline Rémy
 
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Post » Tue May 15, 2012 3:04 pm

For me the main need and want is to be able to push the landmass to the edge of the heightmap editing area, not like the first CS where anything beyond twice the size of the Oblivion landmass caused invisible land and floating trees, rocks etc. Absolutely awful. There are several huge world mods out there, my own Mesogea and MERP to name but two and to have a limited size landmass abilitity will make them impossible to port into Skyrim.

I just hope Bethesda read these forums.
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Josh Lozier
 
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Post » Tue May 15, 2012 8:35 pm

Why? That seems compeltely nonsensical, seeing as bethsda owns both games, as well as any content you create with them.


That was my thought. Maybe it has something to do with software used for different games?
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Erich Lendermon
 
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Post » Tue May 15, 2012 8:08 pm

From what I understand that isn't true, it's not just simply distribution on the Internet, but also within your hard drive.
distribution copryighted Bethesda files from Oblivion on the internet is illegal, using the files from Oblivion for personal use is legal.

so if someone were to make a program that converted Oblivion files to Skyrim that would be fine, if they outright put the converted Skyrim files on the internet that would't be ok.
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Soph
 
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